GAME DETAIL
PERIHELIA
One ring, one gap, and a wall closing in. You rotate a ship around the center and find the gap before the wall reaches you. Four modes, and in MUSIC every wall sits on a beat of the track. The longer you run clean, the higher the multiplier, and at x8 the whole plane tilts.
このゲームについて
Steamの詳しい説明を読む
One ring. One gap.
PERIHELIA is an arcade dodger cut down to a single orbit. You hold one line around the center. Walls close in from the dark, each with one gap in it. Turn, thread it, survive the next one. That is the whole game, and it keeps asking for one more run.Four ways to play the same ring
CLASSIC Pure reflex. The speed ramps up, the walls stack, nothing else gets in your way.
TIME The world moves only when you do. Rotation is the flow of time: turn forward to fast-forward, pull back to rewind. The music bends with you, and if you stop it sags into a drone.
COLOR The gap has a color, and you only pass if your ship matches it. Half a second of thought lands between you and the wall.
MUSIC The walls are not random. Each one sits on a beat, placed from the song's own clock, so the pattern you play is the track. Quiet sections are calm, the drop is a wave. Nothing kills you here: a miss costs energy and combo, and the song plays out.
Build the multiplier, tilt the world
Clean passes build a combo, and the combo drives a multiplier from x1 to x8. Every tier you reach shows. The play field tilts, the camera moves with it, the neon burns hotter. Break the combo and it settles back down. You can read your own run without looking at a single number.Built to be replayed
A separate leaderboard for each mode, so every run counts somewhere.
Four difficulty levels. They change how wildly the gaps swing, not only how narrow they are.
Keyboard and gamepad, with prompts that match the pad you plugged in.
Windows and Linux, handhelds like the Steam Deck included.
Made by hand
No sprite sheets and no stock art. Every arc, ship and spark is drawn in code. The soundtrack is original, and every track carries its own beatmap and its own backdrop. The song is the level.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 1人 | 最終観測:2026年9月8日 22:06(22日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。