GAME DETAIL
Bouncer
Bouncer is a compact two-player strategy game about predicting your opponent, controlling space, and surviving the collision. Choose your moves at the same time, resolve them together, and use the game's bounce rules to outmaneuver your rival and hold their base.
このゲームについて
Steamの詳しい説明を読む
Plan at the same time. Resolve together. Survive the bounce.
Bouncer is a compact competitive strategy game built around simultaneous decisions. Each player chooses a move, then both moves resolve together. That simple rule turns every turn into a prediction: where is your opponent going, what space are they trying to control, and what happens if your slimes collide?
COLLISIONS CHANGE THE BOARD
When slimes meet, Bouncer's collision rules send the action into a bounce. Pieces can be pushed back through previous spaces as the interaction resolves, creating situations where positioning matters just as much as the move you choose now. A move that looks safe can become dangerous when both players have the same idea.
REACH THE BASE — AND HOLD IT
Getting to the opposing base is only part of the challenge. To win, you need to occupy your opponent's base and still be there when the next turn begins. That gives your rival one last chance to knock you away and makes every attack a contest over both timing and position.
SMALL BOARDS, BIG DECISIONS
Bouncer keeps the play space compact so every move matters. Special board spaces and different layouts can change the safest routes, create new collision opportunities, and force both players to adapt.
FEATURES
• Simultaneous movement: both players commit before the turn resolves.
• Bounce-driven collisions that reward prediction and positioning.
• Compact grid-based boards designed around quick tactical decisions.
• A base-capture objective that gives the defending player a chance to respond.
• Special board spaces and layouts that change how you approach each match.
• Local two-player competitive play.
Every move is simple to make. The hard part is guessing what happens when your opponent moves too.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 1人 | 最終観測:2026年9月8日 22:34(16日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
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