GAME DETAIL
Catacrawl
A fast action roguelike about a cat and a horde that never stops. Your skills fire where you aim, and a run is ten to fourteen minutes with two bosses. Three cats, nine skill trees, generated maps, quests, loot with uniques - and permanent progress, so every death still gets you somewhere.
このゲームについて
Steamの詳しい説明を読む
A cat. A horde that never stops.
Catacrawl is a fast 2D action roguelike. You are a cat, the screen fills with things that want you dead, and the boss that ends the run arrives ten minutes in. Mouse-aimed skills, two bosses every stage, loot on the floor, and progression you keep when you die.
You drop into a generated map with one attack and no plan. Every level deals you three boons and you keep one - more damage, a new element, sometimes a unique that rewrites the run. At five minutes the first boss arrives. At ten, the one that ends it. Die and you keep your levels, your loot and half your coins, and the next run starts stronger.
The Ranger fires arrows that curve, poisons, traps and a hunting falcon. The Sorceress burns, freezes and electrocutes. The Barbarian throws axes, leaps and screams. 91 skills with Diablo-style synergies, six hotbar slots to earn, and a skill tree that grows across every run.
Every monster has an attack of its own and a telegraph you can read: treants that grow roots under your feet, toads with a tongue you can outrun, balloons that hunt where you are walking instead of where you stand. Between them: defend zones that field whole formations, side quests, shrines, traps, sandstorms, and a Warden who sets three trials for anyone who clears the map.
Early Access
Three stages are in, with their own monsters, bosses and music; two more - the White Cube, a museum where the exhibits fight back, and The Feed - are still in development. Three cat classes are playable and more are coming; which one arrives first is something Early Access players get to vote on. And the balance is not settled - reworking the skill trees and the difficulty ladder around how people actually play is the main job of Early Access, and the runs you play are what it gets rebuilt from.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 3人 | 最終観測:2026年10月9日 03:37(21日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。