GAME DETAIL
LOCKDOWN
Confined during an extreme lockdown, a declining actor watches his reality unravel as isolation, paranoia, and scarcity consume his sanity. A minimalist psychological horror about loneliness, fear, and the fragile boundary between reality and delusion.
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THE GAME
LOCKDOWN is a narrative psychological horror and social drama game set in São Paulo during the early stages of the COVID-19 pandemic in 2020.
The player follows ROCK SILVA, an eccentric and lonely actor who remains confined to his apartment while the city, his routine, his relationships, and his psychological stability progressively deteriorate.
The apartment begins as a refuge.
Then it becomes a confinement.
Finally, it becomes a psychological prison.
The horror should not primarily rely on monsters, creatures, or jump scares.
The main threat emerges from:
isolation;
loneliness;
paranoia;
scarcity;
illness;
conflicts between neighbors;
domestic violence;
alarming news reports;
unexplained sounds;
the deterioration of routine;
the degradation of the environment;
the loss of a sense of time;
the fear of human contact;
declining health;
deteriorating mental stability.
The experience should progressively make the player question:
"What really happened?"
"What is Edson imagining?"
"What is happening in the apartment next door?"
"To what extent can we trust the protagonist's perception?"
GAMEPLAY
LOCKDOWN is a first-person narrative and atmospheric experience.
The player should live through Edson's routine rather than simply watch the story unfold.
The gameplay should combine:
EXPLORATION
Move throughout the apartment and explore limited areas of the building.
INTERACTION
Manipulate and interact with important objects.
OBSERVATION
Observe the window, television, peephole, objects, and environmental changes.
ROUTINE
Perform everyday household tasks.
ENVIRONMENTAL STORYTELLING
Discover information and pieces of the story through the environment.
AUDIO
Investigate events primarily through sounds and what can—or cannot—be heard.
RESOURCES / SCARCITY
Progressively manage the dwindling supply of certain resources.
SANITY / PSYCHOLOGICAL STATE
Represent Edson's psychological deterioration through the player's experience, rather than relying solely on a numerical sanity meter.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ジャンル
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
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