GAME DETAIL
Vestibule
Every band dreams of a tour. Yours goes through Hell. Vestibule is a doom metal roguelite deckbuilder: recruit outcasts and burnouts, chain riffs, sign cursed pacts, stack damage, and play loud enough to kill the dead.
このゲームについて
Steamの詳しい説明を読む
You are a doom metal band. The venue is Hell. Twenty-seven gigs stand between you and getting off this stage — three fights per circle, nine circles deep, with a boss waiting at the end of each one.
VESTIBULE is a roguelike deckbuilder about building a band, stacking riffs, and hitting hard enough to kill things that are already dead.
Every fight gives you a set number of Strikes to work with — four, most runs. Between them you play cards: riffs that buff your members, utility that keeps you alive, embers that pay for all of it.
Then you Strike, and every member swings at once — one multiplier cascade of cards, Riff Chains, artifacts and pedals, all stacking into a single number.
Eighteen musicians across nine roles — guitarists, a drummer, a synth player, a vocalist, and a few things that aren't technically people. Ten keywords define how they play, and they stack: FRENZIED, BLASTBEAT, DISSONANCE, DIRGE, ANCHOR, TRICKSTER, and more.
Only the third fight of each circle — the boss — has a real trick up its sleeve. The Drifter survives its own death, once. The Devourer heals off every card you play. Lucifer gets two full health bars.
Certain cards, played back to back in the same Strike, chain into each other for a real multiplier spike. The chains aren't listed anywhere in the UI — you find them by playing. (There's a toggle if you'd rather just be told.)
Nine circles, Dante's own, three fights each: Limbo, Lust, Gluttony, Greed, Anger, Heresy, Violence, Fraud, Treachery. Then Lucifer — two phases, 6,660 HP — waiting at the bottom. About one run in a hundred sees him dead. He's meant to be a wall.
Between fights: a shop, a descent choice, and if you've got the Stash for it, something from the Dealer — a gamble on a one-fight buff that can just as easily go bad.
Five starter decks, each a different way to play: Standard is balanced and chain-dense, the Shredder is pure aggro, the Chaos deck reshuffles itself at random every single run, the Engineer builds around card copies, and the Survivor gives every member a second chance before they go down. Beat one, unlock the next.
Climb the Stakes and the whole thing gets meaner — more enemy damage, less healing between fights, the Dealer charging more — until Demonic drops you to three Strikes a fight instead of four.
BRONZE — baseline, full heal between fights. ×1.0 score
SILVER — enemies +2 damage. ×1.5 score
GOLD — enemies +2 damage, +6% HP. ×2.0 score
OBSIDIAN — +3 damage, +12% HP. Half healing. Dealer +50%. ×2.5 score
BLOOD — +4 damage, +19% HP. No healing at all. ×3.0 score
DEMONIC — three Strikes, not four. +6 damage. No healing. ×4.0 score
The soundtrack is doom metal, recorded rather than assembled. Real riffs, written for the circle you're standing in.
LAUNCHING OCTOBER 2026. Vestibule is in active development. Everything above — the band, the decks, all nine circles, Lucifer — is built and running. What's left before launch is balance, polish, and whatever more playtesting turns up.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 1人 | 最終観測:2026年9月14日 18:30(10日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。