GAME DETAIL
Engagement
Engagement is a tactical space duel game about predicting and planning the next few seconds. Queue thrust, turns, weapons, and defence; commit your orders, then exploit the window your opponent leaves open.
このゲームについて
Steamの詳しい説明を読む
Engagement is a tactical space-duel game built around the moment before the exchange. Time stops while both captains queue their next orders. Burn for speed, turn onto a bearing, bring a weapon online, brace an arc, or vent heat. Then commit. The clock runs until one plan ends first, and that captain gets the next decision.
Every command takes ticks. A long weapon spin-up buys time for an opponent to react. A short manoeuvre may win the next replan. The fight is decided by what each hull can do now, what it will do next, and what the other captain has already shown.
Start with a hull, then choose the argument it makes. A lance cutter bets on a clean firing line. A broadside ship asks for an angle. A seeker sloop creates pressure at range. An assault ram wants the distance gone.
Each hull carries its own three hardpoints and alternate equipment. Spinal lances, prow chasers, batteries, seeker racks, point defence, flares, and smoke change the range you want, the heat you can carry, and the openings you must deny.
Guns do different work. Batteries tear at shields. Lances walk through a shield arc. Seekers force a response. Point defence destroys incoming seekers, but it spends a firing window. Damage builds surge; surge can overdrive the next weapon. A heavy strike can stagger a hull and tear up its plan.
Every weapon gives the other captain a read. Use that information. Break the expected bearing, force a bad arc, or make the enemy choose between defence and their own shot.
Openings change the rules of the first exchange. Meet head-on across open void. Start inside knife range. Trade a crossing pass. Chase a retreating stern. Work around the rocks of The Reef, or bring a dead ship back under control in The Drift.
Asteroids block gunfire and turn space into cover. Momentum persists. A burn adds velocity, and a second burn is required to take it back. Position is a resource, and a line of sight is never free.
- One-on-one tactical space duels built around queued orders and alternating replans.
- Eight distinct hulls: Vesper, Ossuary, Reliquary, Anvil, Wick, Cathedral, Pyre, and Warden.
- Hull-specific weapon fits and alternate hardpoints.
- Opening scenarios including Long Approach, Knife Range, Crossing Pass, Stern Chase, The Reef, and The Drift.
- Shield arcs, heat, surge, burst movement, flares, smoke, and system damage.
- Machine opponents, local same-screen duels, best-of-three series, a gauntlet mode, and saved-duel viewing.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 2人 | 最終観測:2026年9月14日 19:10(12日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。