GAME DETAIL
Mercenaries Of Vector
First-person mech combat where everything is made of lines of light. 100 missions in open battlefields, inside Battlecruisers and Dreadnoughts, and out in deep space! 10 Mega Mech bosses and a salvage economy that pays for every piece of hardware you rip from your dying opponents.
このゲームについて
Steamの詳しい説明を読む
A battlefield made of light
Wireframe terrain to the horizon, hostiles as bright outlines, and a cockpit that is nothing but
readouts and lines. The vector-arcade look is not a filter over a normal game: everything you can
see is something the game had to draw as geometry, which is why the whole sector reads at a glance
and why a target at a kilometre is still legible.
A hundred contracts, four kinds of fight
Open ground with roaming waves and field objectives to break - defence grids, shield pillars,
factory reactors, an enemy general worth assassinating. Boarding actions in a ship's interior,
where there is no terrain and no horizon to read. Flying sorties on rails when the sector will not
be crossed on foot. And the flat arena, which means a Mega Mecha is waiting.
Ten Mega Mecha
Each one is a different problem rather than a bigger health bar: armour that has to be stripped
before the core is worth shooting at, emplacements that have to be answered first, and patterns
that punish standing still in front of them.
Everything you break is paid for in parts
Salvage is what you cut off the enemy, not a mission reward line. It banks between missions and it
buys the next weapon: energy saber, guided missiles, charge laser, flamethrower - the autocannon
is stock and is never sold. Rank rises with the contracts you complete and raises the floor under
your hull and shields, so progress is not only what you can afford.
Your mech degrades
Components take damage separately. A weapon at 60% condition is a weapon that behaves like one,
and a jet at 40% is a jump you should not plan around. Repair costs salvage, which is the same
salvage that buys the next gun.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 1人 | 最終観測:2026年9月14日 20:57(10日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
近日発売 発売予定日が30日以内
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。