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GAME DETAIL

Portolan

種別:ゲーム 発売日:発表予定 日本語対応未確認
価格未定

An 1821 sailing sim where the chart starts blank. Take a noon sight, sound the bottom, log the wind — and your own reckoning error becomes your current data. Plan passages against what you actually measured. Ships are lost. The chart is what you keep.

このゲームについて

Steamの詳しい説明を読む

Your chart begins as an empty sheet of paper.
Not fogged. Not greyed out. Empty. There is no wind arrow on it, no current, no
coastline, no sounding — because nobody has been there and written one down. Everything
that ever appears on that chart, you put there yourself, one measurement at a time.

Four instruments and a great deal of patience
You have what a ship in 1821 actually carried, and nothing else.
Compass and log — a course and a speed, hour after hour, which is a position

only for as long as the sea agrees with you.

Sextant — the sun at its highest gives you a latitude. It gives you nothing at

all about your longitude, and it gives you nothing on a cloudy day.

Thermometer — sea temperature, hourly. It is how you find the edge of a current

before you can see it.

Lead line — the bottom, if the bottom is within 150 metres. Where it answers,

You are closer to land than you thought.

Your mistakes are the data
This is the mechanic the whole game is built from. You reckon your position from course
and speed. Then you take a sight, and the sight disagrees with your reckoning. That
disagreement is not a failure state — it is the current, measured. The difference between
where you thought you were and where you are gets written back along the track you
sailed, cell by cell, and becomes an arrow on your chart.
Navigate carelessly and the arrows land in the wrong squares. The chart will go on lying
to you about that stretch of ocean for as long as you let it.
A plan is worth exactly what your chart is worth
Lay marks across the water and the game tells you the date you reach each one, the days
of water you will have left when you get there, and — in plain numbers — how much of that
forecast rests on cells you have actually measured. On a blank sheet the certainty reads
[b]0%[/b], and the panel says so outright: the rest is extrapolation, not prediction.
That number is the reason to survey. Not points. Not currency. The planner simply stops
lying to you.
Water is the second deadline
Twenty-four sailors, a hundred days of provisions, fifty days of water. Water runs out
first, and it is bought with time alone — days idle in harbour, or hours spent putting a
boat ashore in a bay that may or may not have a stream in it. Whether a stretch of coast
gives water is a fact about that coast, fixed from the moment the world was made, and
finding it out is the same loop as finding a wind: go, look, write it down.
Ice closes the north in its season. Cyclones close the south in theirs. You do not learn
this from a tooltip. You learn it by arriving.
The ship is expendable. The chart is not.
Run out of water at sea and the ship is lost. You may take a new one out of your home
port with [b]the same chart[/b] — every rose, every sounding, every watering place you
ever wrote down. That is the whole proposition of the game in one line: the voyage ends,
the knowledge stays.
What this is not
No combat. Nothing shoots at you.

No economy. No gold, no cargo prices, no shops, no upgrade tree. Provisions are

Counted in days, not coins, and buy nothing but time.

No quest log. Nobody hands you a checklist. Where you sail is your own idea.

No sail trim. You set a heading and stand the watch. The interesting decision

is where, not how tight the sheets are.

The world
The Atlantic as it is — real coastline, sixteen real harbours from Falmouth to Cape Town,
real wind belts, real calm latitudes — and a generated ocean that plays by the same rules
when you want water nobody has ever charted. Every world is a seed: the same seed gives
the same ocean, so a passage that beat you can be sailed again.

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注目度メトリクス

現在プレイヤー数 未集計 最終観測:未集計
Steamフォロワー数 未集計 最終観測:未集計

プレイヤー推移

データ蓄積中 24時間平均

選択した期間に観測データはありません。

Steamフォロワー推移

2件以上で集計 直近7日

選択した期間に観測データはありません。

プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。

発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。

指標 現在値 観測状況
現在プレイヤー数 未集計 最終観測:未集計
24時間ピーク データ蓄積中 未集計・直近7日 0件
Steamフォロワー数 未集計 最終観測:未集計
7日フォロワー増加 2件以上で集計 未集計・直近7日 0件

PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。

ジャンル・機能

機能カテゴリ

#category_playable_at_your_own_paceSteam実績カスタム音量調整キーボードのみのオプションファミリーシェアリングマウスのみのオプション時間制限付き入力なしでプレイ可能

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基本情報

発売日
発表予定
価格
価格未定
価格区分
未確定
開発元
Yaruga Games
販売元
Yaruga Games
対応OS
Windows
コンテンツ種別
ゲーム

対応言語

言語 対応 フル音声
日本語 — —
英語 ○ ○
ウクライナ語 ○ ○

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