GAME DETAIL
The Tale of the King and The Lorn Knight Called Sir Roberdroric
忘れられた騎士、果てしなく長い旅、そして理不尽なほど大量のトラブルを描く、レトロなピクセルアートの中世ベルトスクロールアクション。戦い、跳び、つかみ、投げ、ダッシュして、官僚主義と悪手と無駄な冒険だらけの奇妙な王国を突き進め。
このゲームについて
Steamの詳しい説明を読む
The Tale of the King and the Lorn Knight Called Sir Roberdroric is a low-budget, yet remarkably self-aware of its own importance and relevance, side-scrolling pixel-art beat ’em up disguised as a very important medieval epic.
Sir Roberdroric, the Lorn Knight, (whatever that means) has a simple task: cross the kingdom, reach the Skull King’s castle, and recover the princess. Unfortunately, every region along the way insists on turning this perfectly reasonable journey into something considerably more complicated.
Choose from four very different knights. There are some others, but you will have to find that out for yourself. Fight your way through enemies using melee attacks, jumps, grabs, throws, dash, stride, and character-specific abilities. Hurl enemies into walls, obstacles, or other enemies, and use the environment to survive the journey.
Travel through eight themed regions, carefully chosen as obvious and entirely trouble-free choices for the 21st century, from suspiciously pleasant fields and enchanted forests to absurd mountains, wizard-filled deserts, endless battles, and the considerably nicer-than-expected castle of the Skull King. Each phase tells its own small epic, complete with enemies, obstacles, strange inhabitants, and problems that probably did not need to exist.
But they were put there anyway.
The story is presented like a grand historical chronicle. The narrator (with a terrible, terrible accent, but good intentions) speaks with great solemnity about events that are contradictory, bureaucratic, anticlimactic, excessively specific, or completely irrelevant.
Sir Roberdroric is not looking for adventure.
Adventure simply refuses to leave him alone.
Features
Retro side-scrolling beat ’em up gameplay.
Four playable knights with different strengths and weaknesses.
Melee combat, jumping, grabbing, throwing, dash, and evasive stride.
Eight absurd medieval regions with four stages each.
Environmental hazards and enemies that can be thrown into one another.
Pixel-art visuals inspired by classic console-era action games.
A solemn medieval chronicle about things of questionable historical importance.
And have fun.
It would be terribly inconvenient if you did not.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 1人 | 最終観測:2026年9月14日 21:58(10日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。