GAME DETAIL
Ashfield
A dark-fantasy survivors game. Enter a graveyard too weak to put down a single corpse. Survive, grow, and become the thing the dead cannot outrun.
このゲームについて
Steamの詳しい説明を読む
Enter a graveyard too weak to put down a single corpse. Survive, grow, and become the thing the dead cannot outrun.
This is later.
You, a ruined field, and a horde that has run out of ideas.
You do not start like this. I wish you did.
You start like this.
Small sword. Several swings needed. A lot of dignity leaving the building.
So you run. You grab a little power. You try again. At some point the dead stop being a nightmare and start being your problem.
Then something bigger walks in, and the old instinct comes back.
Don't worry. You'll want him back later. Just to see what you've become.
That is the whole game. Pathetic. Then impossible. Then you climb it again.
What you actually do
Multiple hero's. Each has a unique attack. Every upgrade is bolted onto the same attack. It gets wider, meaner, and eventually becomes a problem for the whole field.
The first minute is supposed to be embarrassing. Several attacks. One corpse. Running is correct.
Fifteen minutes later the camera has pulled back and that same attack is a disaster. The run keeps a number for how far you climbed.
Draft pieces of the attack. Fuse the ones that start talking to each other. One fusion-of-fusions per night, if you earn it.
The same warlord walks in more than once. Early, he hunts you. Later, you hunt him.
Clear the Summit. Stay for Endless if you want to see the density outrun the build.
Between nights
A ruined hub. A quest board that unlocks new cards and new trouble — not a permanent damage shop. Power resets at the gate. The humiliating climb is the game.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
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