GAME DETAIL
Visual Novel: EVENING BROADCAST
Late evening in 1989. A student receives an old Soviet television with one warning: "Don't watch it in the evening. Anyone watching in the dark remains inside."
このゲームについて
Steamの詳しい説明を読む
1989. Yura Laptev, a student at a technical institute, receives an old television from a mysterious old man. The old man gives one warning: "Don't watch it in the evening. Anyone watching in the evening remains inside."
Yura ignores the warning. In the evening, he turns on the television—and finds himself trapped.
Now he finds himself inside the screen, in a world of static and forgotten television studios. Around him is a labyrinth of abandoned Soviet television studios, once bustling with life. Then the airwaves were shut down. The programs were forgotten. But they didn't disappear—they remained inside. Waiting. Hungry.
Ten Meetings, Ten Choices
Yura understands: to escape, he must go through all the studios. But each meeting is a test. Each presenter plays their own game. Each has their own rules, their own logic, their own understanding of how the world works.
And in every studio, there's a choice. To act or to refuse. To believe or to doubt. To watch or to close your eyes. To join the game or to stand aside.
The wrong choice—and Yura will remain here. To become part of the show. An eternal spectator or an eternal actor.
The Logic of Survival
It's not about strength or dexterity. It's about understanding people. Understanding what they want. Why they're desperate. Where their weaknesses lie.
Every encounter is a puzzle. Sometimes the solution is to act. Sometimes it's to refuse. Sometimes it's simply to look into their eyes and not look away. Sometimes it's to leave, not playing at all.
Every choice has consequences. Every ending tells a story.
Every studio is a place of silent melancholy. Every presenter was once needed. Now they're static.
Psychological horror through dialogue—Characters don't scream or attack. They persuade, manipulate, and play with words. Every phrase can become a trap or a salvation.
GAME FEATURES
A choice system with irreversible consequences — Every decision carries weight. The wrong word, the wrong look, the wrong refusal — and you're trapped inside forever. No second chances in a single playthrough.
Multiple trap endings — Dozens of different bad endings, each showing how you become part of the broadcast. Each has its own logic and horror.
Changing studios and atmospheres — From the silence of static to cardboard sets, from icy walls to sticky floors, from empty chairs to mirrored reflections. Each location creates a new trap.
One night, one story — A complete journey from turning on the TV to either exiting or dissolving into static. A coherent story that can be completed in a single evening and replayed for different endings.
Choices based on understanding — There are no right answers, only logical ones. You must understand why each character is desperate, what they want, and where their weakness lies. The solution comes not from action, but from reflection.
WARNING
The game contains intense psychological horror with themes of imprisonment, manipulation, and loss of identity; scenes of deformation and transformation of the human body, including graphic images of human organs; threats of surgical intervention without anesthesia; scenes of suffocation by steam and suffocation; hanging from a trapeze; tying with ribbons and ropes; death by hypothermia and burns; deformed and disfigured characters with inhuman features; disturbing scenes involving food; characters turning into parts of a television broadcast; themes of oblivion, loneliness, and inability to escape; a claustrophobic atmosphere and a feeling of confinement.
スクリーンショット
評価・レビュー
全体レビュー レビュー不足または未評価 好評率 100.00% / 3件 取得:2026年9月20日 00:45
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均数値一覧
| 観測日時 | 値 |
|---|---|
| 09/20 00:51 | 1人 |
| 09/20 12:53 | 0人 |
| 09/21 00:57 | 0人 |
| 09/21 13:04 | 0人 |
| 09/22 01:06 | 0人 |
| 09/22 13:12 | 0人 |
| 09/23 01:15 | 0人 |
| 09/23 13:24 | 0人 |
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 09/21 23:00 | 11人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年9月23日 13:24(35時間前) |
| 24時間ピーク | データ蓄積中 | 推移集計中・直近7日 8件 |
| Steamフォロワー数 | 11人 | 最終観測:2026年9月21日 23:00(3日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
発売直後 発売から30日以内
更新あり 直近14日以内にSteamストア更新
価格変更 直近14日以内にSteam価格情報の変更
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。