GAME DETAIL
Spike's Particle Sandbox
Build machines, trigger chain reactions, and throw planets at each other. SPS combines flowing particles with rigidbody physics at scales from centimeters to thousands of kilometers. Run that experiment you've always wanted without burning down your house.
このゲームについて
Steamの詳しい説明を読む
We heard you like pixels.
And you like it when they mix, collide, and explode. You especially like it when you can build complex things with those pixels and throw them at each other.
Welcome to Spike’s Particle Sandbox.
SPS brings flowing particles, moving objects, and material interactions together in one physics sandbox. Build catapults, design tanks, experiment with nuclear fission, or find an entirely new use for an unreasonable amount of water. Some people say I have an unhealthy obsession with dams. Do with that as you will.
Every pixel represents a material. Those materials can collide, mix, transfer heat, and react with their surroundings. Chain reactions together to create complex mechanisms, power your experiments, or introduce a small problem that rapidly becomes everyone’s problem.
What you build is only half the experiment. The other half is finding out what happens to it.
Build a dam, fill the reservoir, and see how much it can hold. Trap pressure inside a container and give it somewhere to escape. Send a projectile into your carefully constructed machine and discover which parts were actually necessary. Just make sure you aim the barrel away from your face.
SPS’s subgrid system lets solid pixels form objects that move and rotate independently of the underlying simulation grid. Combine those objects with mechanisms such as ropes and axles to build vehicles, moving machinery, and elaborate contraptions, at a fraction of the cost of building them in the real world, and significantly less damage to personal and government property.
Scale is part of the experiment, too.
Choose the size each cell represents when creating your world, from centimeters to kilometers.
Design small machinery where individual moving parts matter or create worlds thousands of kilometers across and throw them at each other. Changing scale changes the physical situation you’re exploring. A few stones colliding and two planets meeting at speed should produce very different experiences. At least my physics textbook says so.
SPS aims to make physics reflect your chosen scale while keeping the results fun to build, watch, and destroy. You shouldn’t need to juggle a collection of physics multipliers just to make a scene feel right.
Things should behave how you expect. Usually.
We also heard you like modding.
If the available materials don’t cover your idea, make your own. SPS defines materials, reactions, and behaviors in C#, giving modders a shared language for expanding the sandbox. Add a material, invent a reaction, or explore how a new behavior changes everything around it.
Build something ingenious. Test its limits. Rebuild whatever survives.
Or just throw planets at each other. We understand.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
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