GAME DETAIL
Vector Quake
Vector Quake is a spatial puzzle-action game where every crate is both a puzzle tool and a weapon. Push and flip crates to open paths and defeat enemies across a 3D grid where floors and walls seamlessly connect.
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[Project Information]
Graduation Project 1, Spring 2026
Team: J2M
Jong-Woo Kim (2021 Cohort): Team Lead, Game Design
Min-Hyeok Kwon (2021 Cohort): Programming
Hyun-Woo Jin (2021 Cohort): Graphics
This game was developed as a student project through a project-based course offered by the Department of Game Software at Hoseo University.
[About This Game]
Escape from a Derelict Space Ward
Caught in a conspiracy, Victor is taken to a derelict medical facility in space. Following a gravity augmentation procedure, he was meant to be conditioned into a human weapon. But when an experimental black hole becomes unstable, monsters overrun the facility, throwing the secret laboratory into chaos. Awakening amid the disaster with the power to manipulate gravity, Victor must escape a bizarre facility where floors and walls seamlessly connect.
When the Floor Ends, the Path Continues
Vector Quake is a single-player 3D spatial puzzle-action game where floors and walls form one continuous path. Push and flip crates to create new routes, activate mechanisms, and avoid or defeat enemies as you make your way toward the exit.
Study the Entire Space to Find Your Way
Each stage places crates, mechanisms, enemies, and the exit across different surfaces and orientations. Survey the floors and walls, plan your route, then move crates onto switches to activate mechanisms and open blocked paths. Whether you follow the newly opened route or deal with enemies first can completely change how you approach the puzzle.
Crates Are Both Tools and Weapons
Crates are more than obstacles blocking your path.
They can serve as keys to activate switches, platforms that bridge otherwise unreachable areas, and even weapons capable of taking down enemies.
Decide where to push and flip each crate to reshape the situation in your favor.
Walls Are Part of the Play Space
The grid does not end at the floor.
Crates can move across the boundary between floors and walls, while mechanisms and enemies positioned on different surfaces interact within the same space.
Do not focus on only the surface in front of you. Treat the entire room as a single puzzle board.
One Move Can Change the Entire Space
Moving, pushing, and flipping are simple actions, but a single decision can alter both your route and the battles ahead.
Consider where each crate can move, what conditions activate each mechanism, and where enemies are positioned as you search for the solution to every stage.
[Game Features]
A seamless 3D grid environment where floors and walls form a continuous play space
Puzzle-action gameplay that uses crates as paths, tools, and weapons
Simple controls built around moving, pushing, and flipping
Stage-based puzzles combining switches, exits, special tiles, and a variety of enemies
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 1人 | 最終観測:2026年9月15日 00:28(10日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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