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Restikon Foundry

種別:ゲーム 発売日:発表予定 日本語対応未確認
価格未定

Restikon Foundry is a village builder / colony simulation game focused on individual villagers rather than abstract systems. Progress from a hunter-gatherer outpost all the way to an industrialized colony with multiple specialized towns connected by a growing logistics network.

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At its core, the game explores a simple idea: a settlement exists because its people act. Villagers gather resources, carry them through the world, store them, and use them to build and survive. If those chains break — if food is not delivered, if firewood is not hauled, or if storage fills up — the settlement begins to fail. The settlement must be organized; systems only work if the villagers make them work, and the player is responsible for holding the entire colony together.
The simulation is built around individually simulated villagers. Each villager acts as an independent agent, moving through the world and performing the actual work that keeps the settlement functioning. Resources are not just numbers, but physical goods that must be gathered, transported, stored, fabricated, refined, traded, and consumed. Needs such as hunger and warmth are not background statistics, but pressures that directly shape individual behavior. Logistics, storage, and the environment define what is possible at any given moment, and expansion emerges from those constraints rather than from scripted progression.
Expansion is crucial because territories and biomes differ significantly from one another. One territory may be fertile and ideal for food production, while another may offer valuable minerals but little or no opportunity to produce food. This creates both a challenge and an opportunity: logistics and storage must be carefully orchestrated to support expansion.
The settlement is therefore not just a single village, but a network of territorial hubs connected through logistics and need-based resource exchange. As the colony grows, maintaining these connections becomes increasingly important.
Progress is achieved through organic growth and environmental development. The settlement begins as a simple, remote outpost that produces and consumes supplies and consumer goods. Food, tools, backpacks, and clothing form the foundation for sustainability and logistics. The soil holds various minerals and riches that can be exploited. Each village can be developed to meet the needs of a growing population.
Seasons play a central role in the game. They are not merely visual changes, but shifts in how the settlement operates. Resource availability, movement patterns, and survival pressures change over time, forcing the colony to adapt or fail.
The game is built around expansion, management, optimization, and resolving issues that emerge as the settlement grows. Everything has consequences. The placement of production buildings and warehouses affects the efficiency of logistics. Expansion increases demand for labor and supplies, while greater distances make critical resources harder to distribute. A shortage of workers in one place can disrupt production elsewhere, and poor preparation for seasonal shortages can put an otherwise stable settlement under pressure. Expanding therefore means not only claiming new territory, but considering what resources are available, what the new settlement will depend on, and whether the existing network can support it.

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プレイヤー推移

データ蓄積中 24時間平均

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2件以上で集計 直近7日

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現在プレイヤー数 未集計 最終観測:未集計
24時間ピーク データ蓄積中 未集計・直近7日 0件
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#category_playable_at_your_own_paceいつでもセーブ可能カスタム音量調整カメラの快適性ファミリーシェアリング時間制限付き入力なしでプレイ可能

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基本情報

発売日
発表予定
価格
価格未定
価格区分
未確定
開発元
WithFinity
販売元
WithFinity
対応OS
Windows
コンテンツ種別
ゲーム

対応言語

言語 対応 フル音声
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