GAME DETAIL
Restikon Foundry
Restikon Foundry is a village builder / colony simulation game focused on individual villagers and their undertakings. Build your settlement and progress from a tiny hamlet all the way to an industrialized colony. Claim territories and establish specialized towns connected by a logistics network.
このゲームについて
Steamの詳しい説明を読む
Restikon Foundry is a village builder / simulation game where you start with a small group of settlers who try to survive off the land by hunting and gathering resources while facing the hardships that lie ahead. Building the colony starts with a simple outpost in the wilderness, a handful of supplies and settlers spiced with a bunch of persistence. Build homes, harvest, fish, hunt, farm, mine, harness natural resources, and craft supplies to advance the settlement...
And eventually expand the colony by establishing multiple villages.
Environment
The environment is divided into several different territories, each with its own advantages and challenges. One territory may be excellent for hunting, while another is suitable for farming and a third contains valuable minerals. In the end, the need for different raw materials and supplies guides the expansion of the settlement.
Seasons
Seasons play a significant role in terms of behavior patterns and resource availability. Berries and other natural resources are plentiful in summer, crops are harvested in the fall. Preparing for winter and the scarcity it brings forms the foundation for survival. Villagers need food, homes need heating and if everything fails, starvation and frostbite will follow.
Progression
The settlement produces and consumes various supplies and resources. While the settlement grows in terms of numbers, the environment can be developed to meet the needs of a growing settlement. Enhancing soil fertility will lead to better crop yields and extracting underground resources enables industrialized production chains. Progress comes through the gradual growth of the settlement and the development of its surroundings.
Villagers
Each villager is individually simulated with personal needs such as hunger, warmth and mood. Overloaded villagers with hardships may collapse and seek relief affecting work morale. Happy and well-fed villagers go about their daily routines with joy. Fulfilling the basic needs of the villagers comes down to simple things; a home, a job, food and company.
Buildings
The game consists of a variety of different buildings divided into 8 different categories such as housing, infrastructure, production, storage. Several buildings have different tiers, which may be unlocked as the settlement grows. Some of the buildings are procedurally generated to avoid monotonous layouts.
Logistics
Each resource must be gathered, transported, stored, fabricated, refined, and consumed, making logistics one of the key features in the game. The placement of storage buildings in relation to production buildings and crop fields affects efficiency by introducing distance. Planning supply ranges enables efficient throughput for critical resources. As the settlement grows with multiple villages, managing and setting up supply chains between villages becomes increasingly important.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 6人 | 最終観測:2026年10月9日 12:03(18日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。