GAME DETAIL
任意杂货铺
Stock up, arrange the trays, set your prices—make every hand reaching over the counter scramble to pay in Spirit Stones. Set out from the “Anywhere Door,” travel through a dozen-plus sects opening shops and doing business; Solve puzzles, rescue the elders, become a sect’s divine beast.
このゲームについて
Steamの詳しい説明を読む
Any General Store is a Chinese ink-wash-style game of “shop management + Five Elements alchemy puzzles.” Place your goods right, set your prices well, then use the Demon-Refining Pot to refine materials into treasures as you travel through sects and meet companions.
① Stocking Up
Before each round of opening the shop, look through your inventory and choose your goods, place them on the trays on the counter, and set a price for each item. What to stock, how much to put out, and how high to price it all depend on your judgment.
② Open for Business
Once you open, customers come one after another, reaching for whatever catches their eye. With limited tray space and inventory, try to close every sale—only goods that sell bring spirit stones; unsold goods just sit there. Where you place goods and how you price them: that is the whole of your skill.
③ Refining
You cannot make big money just by buying low and selling high. Go to the Demon-Refining Pot, place beads on the grid, and guide the gems’ light to refract and channel along the way, converging where it should go. Then you can refine materials into more valuable treasures. The Five Elements generate and restrain one another; how the light path runs depends entirely on how you place things.
④ Setting Out
After staying in one sect for too long, set off for the next. On the road, there are material stages to clear. In new places, there will be new order requests, new customers, and companions with their own talents who will keep the shop going with you.
Refine furnace by furnace, sell order by order, journey stage by stage—turn that little general store you started with into a cutthroat shop!
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 11人 | 最終観測:2026年10月9日 12:33(25日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
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