GAME DETAIL
Taster's Table
A light puzzle and comical dialog game where you get served bad food. The foods are in different shapes. Fill your dish. Make the meal's poison stronger or healing by matching foods. Trick chefs into eating their own dishes. Who will be the first to fall? Who's behind it? It's a detective mystery.
このゲームについて
Steamの詳しい説明を読む
A mysterious rash of food poisonings has the city on edge
There was something rotten about this city, and I didn't mean the blue cheese factory. It was the restaurants that went bad, serving bad food made by even worse chefs. My job was to solve the case of the poisonings for the benefit of my unknown (but wealthy) benefactor. The city needed to eat. Were people expected to cook for themselves?
Move food items on your plate to hurt or heal whoever eats it
I would visit each chef, let them serve me terrible food, and rotate the food pieces to fit my plate. The restaurants all serve deadly food, sure, but some foods are healing. As the only (and therefore the best) detective in the city, I had to stop the chefs, one way or another. Placing foods next to each other would strengthen or weaken the poison, maybe even heal whoever eats it. Sorry, mother dear, but I would have to play with my food.
Trick chefs into eating their own food, or convince them to quit
A bit of light conversation with the chefs wouldn't hurt. My plan was to have a nice dialog with each chef in between food servings. After a talk, they might try some of their own food from my plate (if I chose the best dialog option). If they ate enough of their own bad food (health down to zero), they would be out for the count, assuming I was still on my feet. Or maybe there was another way to solve the case, by talking to them. If I could convince them to give up cooking, no one had to die.
Close the restaurants, save the city, get some vacation time in
I would close the restaurants down, one by one, until there were none left. Then the city would finally be safe from the outbreak of food poisonings, and little old ladies could have their tea time again without a trip to the morgue. It was a long shot, but so far, I had tried nothing and was out of ideas. I might as well sit down at the taster's table and get this show started.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
0人 24時間平均数値一覧
| 観測日時 | 値 |
|---|---|
| 10/02 05:48 | 0人 |
| 10/02 17:50 | 0人 |
| 10/03 05:58 | 0人 |
| 10/03 18:00 | 0人 |
| 10/04 06:05 | 0人 |
| 10/04 18:09 | 0人 |
| 10/05 06:14 | 0人 |
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 10/03 02:53 | 3人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年10月5日 06:14(9時間前) |
| 24時間ピーク | 0人 | 推移集計中・直近7日 7件 |
| Steamフォロワー数 | 3人 | 最終観測:2026年10月3日 02:53(2日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
発売直後 発売から30日以内
更新あり 直近14日以内にSteamストア更新
価格変更 直近14日以内にSteam価格情報の変更
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。