GAME DETAIL
Timberland
A voxel village that only works if you organize it. Assign thirteen trades to your settlers, chain workshops together, sow with winter in mind, and post a watch: when night falls, something comes out.
このゲームについて
Steamの詳しい説明を読む
Timberland is a village you don't build. You organize it.
You start with a handful of settlers in a voxel valley nobody has walked before. You don't place buildings and watch them appear: you assign trades. One fells trees, one cuts stone, one takes the carpenter's bench. What comes off their hands is what makes the next trade possible, until the valley becomes a village.
Trades that depend on each other
Woodcutter, miner, stonecutter, carpenter, blacksmith, weaver, farmer, shepherd, forager, engineer, builder, soldier and archer. The log the woodcutter brings becomes planks at the carpenter's bench; those planks raise the workshop where the blacksmith smelts the ore the miner hauls up. Every trade levels up by working, and the better they get, the faster they work and the less they waste.
A year you can feel
Seasons here are more than a change of color. Vegetables sprout in spring, summer crops grow on their own, in autumn only what the farmer tends in person makes progress, and winter runs on what you stored. The days get shorter, and so do the working hours.
Eat, sleep, grow, survive
Your settlers get hungry and tired. With no food they go out for berries; with no bed they collapse where they stand. And every spare bed is someone who will walk into town the next morning.
Night brings company
When the sun goes down, whatever lives past the fog comes out. Mark guard posts, set a soldier patrolling and an archer where it counts. Once a year something far worse arrives, and that one crosses the river along the bottom.
Your valley, your rules
Every world grows from a seed, with its own terrain, river and forests. Pick a size and a difficulty, or open the generator sliders and decide how much stone, how many trees and how hungry you want to be.
And more
Dig and build voxel by voxel, with cubes, slabs and ramps.
Fog of war: what nobody has seen yet isn't on your map.
A crafting queue for your workshops, to order things ahead.
Objectives to point the way when you're not sure what's next.
Drop down to ground level and see your village through a settler's eyes.
Save and pick it up whenever you like.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 5人 | 最終観測:2026年9月15日 02:18(11日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。