GAME DETAIL
ROCK//CLICK
レーザー で鉱石を破壊し、ブラックホール で弾幕を吸収しよう。 ホイールオーバードライブ で弾幕の時間を早送りすると、鉱石もより高い レベル へ成長します。制限時間内に、どこまで大胆に ゲーム盤を加速できるでしょうか?
このゲームについて
Steamの詳しい説明を読む
ROCK//CLICK
Break the ore. Devour the bullet hell. Fast-forward the game itself.
ROCK//CLICK is an action game built around the interaction between laser mining and bullet absorption.
As you destroy ore with your laser, the screen gradually fills with projectiles. Simply dodging them will not get you very far.
Pull the bullets into a black hole and absorb them, and the bullet hell itself becomes a resource that generates new ore.
Destroy ore to build stacks.
Absorb bullets to create more ore.
Spin the wheel to push everything to a higher level.
Every meter section has a time limit.
You can play it safe, but if you want to descend deeper, eventually you will have to accelerate the game yourself.
LASER — The Most Reliable Way to Break Ore
Aim your laser and destroy the ore.
Every ore you break pushes you closer to clearing the current section and grants you Wheel Overdrive stacks.
Higher-level ore is harder to destroy, but it also gives significantly more clear progress when broken.
Do you quickly clear the weaker ore in front of you?
Or do you let it grow into something stronger and make each destruction worth more?
As your laser becomes stronger, you can challenge higher-level ore and make more aggressive use of Overdrive.
BLACK HOLE — Bullet Hell Is Both a Threat and a Resource
The incoming barrage is not just something to avoid.
It is fuel for your next attack.
Absorbing bullets with the Black Hole generates new ore on the board.
Absorb early, and you can quickly create breathing room.
Wait longer, and you may be able to collect a much larger wave of bullets at once — but the space available to move becomes increasingly dangerous.
When should you stop attacking?
When should you consume the bullet hell?
That decision determines how quickly your next cycle begins.
WHEEL OVERDRIVE — Bring the Danger Forward, Increase the Reward
Stacks earned by destroying ore can be spent on Wheel Overdrive.
Spin the wheel, and each tick fast-forwards the current bullet patterns.
Instead of waiting for the barrage to develop naturally, you can force it forward and convert it into resources sooner.
But there is a price.
The ore evolves as well.
Overdrive is not simply a speed boost.
Can you survive the accelerated bullet patterns?
Do you have enough firepower to destroy the strengthened ore before the timer runs out?
Should you spend your stacks now, or save them for later?
The faster you force the game forward, the greater both the danger and the reward become.
ORE GROWTH — Make Every Destruction Worth More
An ore's level is more than just a number.
Destroying higher-level ore grants more clear progress based on its level.
Fill the board.
Grow the ore.
Then destroy it at the right moment to complete the objective before time runs out.
You can rapidly destroy many low-level ores.
Or you can invest in stronger ore and gain massive progress from a single break.
The deeper you descend, the game becomes less about clicking faster.
It becomes about deciding when to convert bullets into resources and how far you are willing to let your ore grow.
MAX OUTPUT & FEVER — When Everything You Built Finally Explodes
As attacking, absorbing, growing, and accelerating begin to feed into one another, the entire board changes.
During MAX OUTPUT and FEVER, you are given a chance to unleash everything you have built up at once.
Ore fills the board.
Bullets flood the screen.
And your destruction loop reaches its peak.
Find your rhythm and keep the chain going.
DESCEND DEEPER
Each meter section changes its objectives and time limits as you descend.
The deeper you go, the more the game demands:
higher ore levels,
faster decisions,
and more aggressive use of Overdrive.
Beyond 100m, an endless section awaits.
Do not just dodge the bullet hell.
Devour it.
Do not just destroy the ore.
Grow it.
Do not simply follow the speed the game gives you.
Fast-forward it yourself.
How deep can you go?
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
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