GAME DETAIL
Peristyle
The ricochet roguelike. Bounce a marble off as many walls as you can before it hits a target; every bounce multiplies the shot. Between levels, collect modifiers that bend the scoring rules, and push your score until it stops looking like a number.
このゲームについて
Steamの詳しい説明を読む
The ricochet roguelike. Bounce a marble off as many walls as you can before it hits a target; every bounce multiplies the shot. Between levels, collect modifiers that bend the scoring rules, and push your score until it stops looking like a number.
Drag to aim, release to fire. Every wall the marble touches before it hits its first target multiplies that shot, so the greedy play is never the straight line -- it's the long, four-bounce route around the whole room. And the marble stays exactly where it stops, hit or miss, so every shot is also a choice of where to take the next one from. Reach each level's score target before you run out of shots. Clear all twelve levels to finish the run.
Between levels, spend your coins in the shop: modifiers (the game calls them cameos) that change how a shot scores, packs of upgrades to crack open, and special targets that pay out extra. Gamble a modifier on the wheel to upgrade it -- or lose it. You won't know what most modifiers do until you own one, and a few of them turn multiplication into exponentiation.
- 131 modifiers across four rarities -- they trigger left to right, so the order you place them in matters
- 7 hand-built maps of 12 levels each -- the layout stays put all run, so it's a board you learn, not one you see once
- Upgrade packs, 6 kinds of special target, and a wheel that can upgrade a modifier or break it
- Endless mode: after level twelve the levels keep coming, and the score keeps compounding long after it stops fitting on screen
- Shareable seeds: a four-word code lets a friend play the exact same run
- 7 board styles to choose from and 24 Steam achievements to earn
- A marble that chimes off the stone, rising in pitch with every wall it hits
- About 25 minutes a run. No tutorial -- drag, release, and the first shot explains the rest
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年10月13日 11:05(15日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 4人 | 最終観測:2026年10月10日 05:03(18日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
発売直後 発売から30日以内
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。