GAME DETAIL
Terminal Dice
Terminal Dice is a turn-based roguelike deckbuilder played with physical dice. Roll your hand, spend limited OPS to alter results, then arrange dice in an ordered buffer and compile a score. Win encounters to rewrite die faces, shape your build, and break rule-changing bosses.
このゲームについて
Steamの詳しい説明を読む
Roll Dice, Unlock Relics, Score higher
Terminal Dice is a turn-based roguelike where your build is a bag of dice, and every face can be modified.
You roll dice, clear encounters, buy relics, modify your faces, and try to build something strong enough to survive all three sectors.
Roll your hand
Each turn starts with a fresh roll.
You have a limited amount of OPS that can be spent to FLIP or SHIFT individual dice towards the values you need. Bigger dice can score more, but they are also harder to control.
You usually cannot fix the whole roll. Sometimes it is better to spend heavily on one die and leave another alone.
Build the buffer
Dice are placed into an ordered compile buffer before you score.
Dice that form your chosen combination receive the main multiplier. The rest still add their value as raw payload.
Order matters. Faces such as Copy, Boost, Edge and Retrigger behave differently depending on where they are placed, so the same hand can score very differently depending on how you arrange it.
The game shows a live score forecast before you commit.
Forge your dice
After encounters, you can permanently modify individual faces.
Replace weak values, add +2 to an existing face, duplicate useful faces, or add effects such as Wild, Gold, Copy and Boost.
A normal d6 might eventually look like:
[1, 1, 4, 6, GOLD, WILD]
Instead of simply finding better dice, you gradually change the odds of the dice you already own.
Boss protocols
A run is split across three sectors, each ending in a boss.
Bosses alter the normal rules. They might reverse your buffer, punish duplicate values, hide parts of your roll, interfere with relics, or make certain strategies much harder to use.
Their rules are shown before you compile, giving you a chance to adjust rather than relying on hidden mechanics.
Finishing the campaign unlocks Endless Mode, where boss protocols begin stacking as the run continues.
Daily Challenge uses a fixed seed, giving everyone the same starting setup and encounter sequence.
Features
Modify individual faces using the FaceForge system
Ordered compile buffer where dice position matters
Wild, Gold, Copy, Boost, Edge, Retrigger and other special faces
Five starting dice classes with different strengths and drawbacks
Dozens of relics built around different dice and buffer strategies
Bosses that change the rules of each run
Three-sector campaign
Endless Mode with stacking boss protocols
Seeded Daily Challenge
Deterministic seed-and-hash replay system
Terminal-inspired visual style
Localised into 10 languages
Single-player and fully offline
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
発売直後 発売から30日以内
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
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