GAME DETAIL
Shape Up!
Be a circle, a square, or a triangle - and change your mind mid-jump. A neon platformer about the right shape at the right instant. 53 hand-built rooms, a full level editor, and up to four players racing the same room. Need a rest, try building a level together, multiplayer level editor!
このゲームについて
Steamの詳しい説明を読む
BE THE RIGHT SHAPE
You are a circle, a square, or a triangle, and you become the next one
instantly - in the air, mid-bounce, halfway through a fall.
THE CIRCLE bounces off everything, grips walls, and climbs by bouncing, its the quickest way around but most vulnerable.
THE SQUARE has weight. It grows, it rolls (yes a square that rolls), and it comes down with a thump.
THE TRIANGLE is a dash. Aim it, slice through things, and land as something else.
The whole game is one question asked over and over in different rooms: which of the three do you
need to be, and exactly when? Too fast for you, try some bullet time to get your timing just right.
FIFTY-THREE ROOMS THAT EACH ASK SOMETHING NEW
3 tutorial rooms that teach you the three shapes
25 SPEED rooms - a line through the room, and a clock
25 PUZZLE rooms - a room that will not let you out until you work it out
Rooms with gravity that runs sideways. Ground that turns out not to be there.
Walls that rotate a quarter turn on a timer while you are standing on them.
Structures that pick you up and carry you somewhere, with the camera riding
along. A room whose exit does not exist until you have found and killed the
thing keeping it shut.
Four awards per room - all the checkpoints, all the enemies, under par, and one
that is not listed anywhere and turns up unannounced when you have earned it.
Clear a room without dying and its awards come back in gold.
UP TO FOUR PLAYERS, IN THE SAME ROOM
Multiplayer across all levels.
Bump, bounce and squash each other, or turn FRIENDLY FIRE off and just race.
LAST PLAYER STANDING, or the first one home ends it - the host decides.
Slow motion is yours alone: the world stays at full speed for everyone else.
Rooms are found on your network or joined directly, with names, player
counts and a filter for the ones you can actually get into.
A LEVEL EDITOR, AND SOMEBODY TO USE IT WITH
Thirty-three kinds of thing to build with Easy to use level editor and every
one of the fifty-three built-in levels opens in the editor. Take one apart,
copy it, change it, or start from an empty room.
AND YOU CAN BUILD TOGETHER. Open the editor with someone else in your room and
you are both in it, on the same level, at the same time. Test-play it without
leaving. When you have made something, it travels: pick a custom level in a
multiplayer room and everyone who does not have it gets sent it.
DRAWN, NOT DECORATED
Every shape in this game is drawn by the game as it runs - the neon, the
trails, the way a square rolls onto its corner, the way the exit portal turns.
There are no images to load and nothing is a picture of a thing. The sound is
the same: every note and every impact is generated as it plays.
It is a small game that fits in a few megabytes and starts instantly.
53 hand-built rooms across speed runs and puzzles
Up to 4 players racing the same room, with friendly fire on or off
A full level editor with 33 kinds of thing to build from
Build levels TOGETHER - a shared editor for everyone in your room
Four awards per room, one of them hidden
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。