GAME DETAIL
Wickwood
A top-down pixel action game set across one long night. No crafting, no hunger, no inventory — just a bat, an axe, and a lantern burning down. The shrinking circle of light is the only clock you get. Find the parts for a dead car and drive out of Wickwood before the light goes.
このゲームについて
Steamの詳しい説明を読む
One night. One town. One lantern.
Wickwood is a top-down pixel-art action game about getting out of a small town in the woods before your light runs out.
No hunger bar. No thirst. No crafting bench, no base to build, no inventory to sort. A weapon in your hands, fuel on your belt, and a road heading south.The light is the clock
A full tank burns for four minutes. While it burns, the warm circle around you closes in: the colour drains from white to orange, and in the last quarter the light begins to stutter.
Nothing on screen counts down. You read the time you have left off the ground at your feet.
Jerry cans are out there in the dark. Finding one is not a bonus — it is the difference between finishing the job and walking home blind.Three things come for you
The Walker takes hit after hit and never stops closing.
The Runner is made of glass and crosses the gap in a single lunge.
The Spitter never comes near you. It doesn't have to.
They arrive in waves, with quiet in between. Break away far enough for long enough and they lose you — but the quiet never lasts.Everything is melee
You start with a bat and earn an axe. Both swing in an arc in front of you, and both root you in place while they do.
The dodge roll has real invulnerability frames — a sliver in the middle of the roll, not the whole of it.
Death costs you ground, not progress. You wake at the last campfire with full health and walk back in.
Work your way out
The campground. The old cemetery. The hollow. The dump. The worksite. The rail sidings. The Last Chance Gas station. The sheriff's office.
The jobs chain into one another until the last one: an abandoned car on the road south, missing a battery, a jack and a wheel. Carry the battery and you cannot swing at anything. Pick your route.Plainly
About an hour from the first swing to the sunrise, in one sitting.
No NPCs, no dialogue trees, no shopkeepers. The town tells you what it needs, where it needs it.
One continuous night. The only sunrise in the game is the one you drive into.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 09/26 11:36 | 1人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 1人 | 最終観測:2026年9月26日 11:36(5時間前) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。