GAME DETAIL
Please, Kick the Can!
One seeker, up to seven runners, and a single can in a 1990s Korean village. Getting caught is not the end — a teammate boots the can and the whole jail empties at once. Draft a new power every round, from a bamboo helicopter to a fart booster, and settle it in four minutes.
このゲームについて
Steamの詳しい説明を読む
Somebody is "it". Everybody else runs. And in the middle of a 1990s Korean village, a single empty can decides how it ends.
[h2]Getting caught is not the end[/h2]
The seeker drags you to the jail behind the playground — and that is where the game actually starts. Any runner still free can sprint in, boot the can, and empty the jail in one kick. Everyone gets two seconds of immunity on the way out, and the seeker has to fetch the can back before anyone can be caught again. One good kick undoes four minutes of work.
[h2]A new power every round[/h2]
Every match deals you a hand of three and you keep one. Ninety-nine cards, thirty-three powers across three tiers, and they do not politely balance each other: a bamboo helicopter that lifts the seeker over the rooftops, a fart booster that fires a runner across the square, a web shot that glues a chase to the ground, an RC car packed with something it should not be packed with. Break open the scrap piles for gold and build a second one mid-match.
[h2]The village has its own plans[/h2]
The transformer blows and the street goes dark. Rain turns the road slick and the footsteps loud. A patrol drone sweeps its light down the alley, a chained dog decides it does not like you, a gacha machine eats your coin. None of it is on your side, and none of it is on theirs either.
[h2]Four minutes, then one more[/h2]
A match is four minutes by default and the host can set it from two to six. The result screen has a rematch button, and the series score sits right beside it. Play with two, play with eight, switch who is "it" every round.
[h2]What is in the box[/h2]
[list]
[*]2–8 players online — invite Steam friends, or connect directly over a LAN
[*]Solo practice against the clock, offline
[*]A 1990s Korean countryside village: playground, shopfronts, farm tracks, an apartment estate on the horizon
[*]33 powers in 3 tiers — 99 cards
[*]Scrap, gold and an upgrade tree that carries between matches
[*]Nine languages, Korean and English included
[*]Keyboard and mouse
[*]No microtransactions, no ranked ladder, no season pass
[/list]
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 09/25 02:11 | 2人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 2人 | 最終観測:2026年9月25日 02:11(2日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
発売直後 発売から30日以内
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。