GAME DETAIL
Break Even:The Grind
Five hundred dollars, a rented room, and a pull-tab hall down the block. Pull tabs, slots, a bar, and a pawn counter, and rent due on the 1st whether you played well or not. Simulated gambling; nothing pays out.
このゲームについて
Steamの詳しい説明を読む
Five hundred dollars, a rented room, and a pull-tab hall down the block.
Break Even is a top-down pixel game about cheap gambling, built the way games were built in the 90s: flat colors, chunky sprites, rain that never stops, and nothing standing between you and the machines. If you grew up on games like that, this one was made for you. Every sprite is drawn in code and every sound is synthesized while you play.
The heart of it is the tab. Buy a sheet at the LUCKY STUB, hold one up, and peel the windows open one at a time — the slow crackling tear, the beat between one line and the next, the reveal. It is quiet, tactile, and strangely calming. Five pull-tab games, five slot machines down at MOONBEAM SLOTS, a bar pour that bends the odds for a while, a pawn counter, a title-loan window. One rainy block, and more ways to spend a night on it than the night is worth.
And the calendar keeps moving. Rent is $650 on the first. Utilities on the fifteenth. Groceries every five days. The bills do not pause when the machines go cold, and they do not pause when the balance hits zero — they arrive on schedule whether you have the money or not, and what you do about that is the actual game. Sleeping is the only thing that moves the day forward. Everything else just moves the money.
There is more than one way for a run to end. Which one you get depends on what you were still willing to do near the bottom.
WHAT THIS IS, PLAINLY
• Simulated gambling, and an adult subject. Nothing here is a real wager, nothing you win is real money, and nothing pays out.
• No in-app purchases of any kind — no currency packs, no loot boxes, nothing to buy.
• No advertisements.
• No account or sign-in of our own, no leaderboards, and no analytics of ours. Your save lives on your computer, and in your Steam Cloud if you have Steam Cloud turned on.
• The game makes no network requests of its own; your cloud save and your achievements travel through Steam.
• The game bundles no image or audio assets of its own — the art and the sound are generated by the game itself.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 09/26 17:10 | 2人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 2人 | 最終観測:2026年9月26日 17:10(3日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。