GAME DETAIL
Chroma Ward
Spin a three-colour shield ring and block everything the void throws at it. One input, zero mercy, twelve escalating wards and three bosses. Miss a colour and the ward breaks. Then you press R and try again.
このゲームについて
Steamの詳しい説明を読む
ONE RING. THREE COLOURS. NO SECOND CHANCES.
Your ward is a spinning ring split into three arcs — crimson, jade, azure. Shards fall inward from every direction, each carrying a colour. Rotate the arc that matches, and the shard shatters. Rotate wrong, and it goes straight through your core.
That's the whole game. It takes ten seconds to learn and a very long time to stop playing.TWELVE WARDS, THREE BOSSES
The campaign escalates deliberately. Wave one is two slow shards. By SINGULARITY you are reading six colours at once while a scrambler shuffles your arcs mid-rotation. Between them stand THE WEAVER, THE MIRROR and THE WARDEN — three bosses that stop giving you room to breathe.THREAT TYPES
Shards — match the colour. That's the baseline.
Heavies — two matching blocks, and they come back faster after the first.
Splitters — block one, get two.
Scramblers — any colour stops them, but they shuffle your arc order and invert your steering for three seconds.
Void shards — cannot be blocked at all. Bank your Overcharge or eat the hit.
OVERCHARGE
Every block feeds the core. Fill it and one keypress erases the entire field in slow motion, scored at your current combo. Spending it early keeps you alive; holding it is how you post a real number.FOUR WAYS TO PLAY
Classic Campaign — twelve wards, three bosses, one sitting.
Endless — procedural escalation with no ceiling.
Daily Ward — one seed shared by everyone, one run per day.
Hardcore — a single hit point. Nothing else changes. It changes everything.
BUILT TO BE REPLAYED
Instant restart. No cutscenes, no unskippable anything, no menus between you and the next run. Runs last three to fifteen minutes. Twelve achievements. Keyboard or mouse, both fully supported.
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ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 1人 | 最終観測:2026年9月22日 02:53(8日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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