GAME DETAIL
Softfall
A cozy winter MOBA on a snowy mountain. Two teams of five fight to chase the other team's eagle off the mountain. Quick matches, Easy to learn, and best with friends. The basics come down to: chopping down trees, fishing, and even hiding in the snow.
このゲームについて
Steamの詳しい説明を読む
Kills never win a match. The eagle does.
Ten scouts, two teams of five, carried onto a seeded winter map by armoured eagles. Where your bird lands is your roost, your merchant, and your way back from a death. Drive off the rival eagle and the match is over. Go down, and you wait, then land back at your own.The draw is the ammunition
There is no quiver. How long you hold the string is how far, how fast and how hard the shot lands. Deer wander the clearings, rabbits are white on white until they bolt, and the wolves come from one den marked on your map.Your weapon is something you build
A tool is a body with a rate of fire and a few cells. What comes out of it is the bits you load: a plain arrow, a log that arcs down, a wisp that lights the dark, or a modifier that rewrites every shot. All of it is found in rocks, pines and treeline chests, or bought off the merchant's rotating counter. Never a loadout picked from a menu.Gold is the currency, and gold is XP
Fish and berries have a price that moves all day. One backpack, four class keys, gear bought from anywhere, worker bots on a planted flag, and a roll that is a hit.Two classes, four abilities
Every scout is a HUNTER or a WARRIOR. Piercing shot, net, grapple, snow cover. Shield, rush, stomp, juggernaut. Each cast is something the body visibly performs.Features
Ten-player team battles, five a side, on a seeded winter map. Share a seed, get the same world.
One objective: drive off the rival eagle.
A bow with no ammo. The draw is the throttle.
Tools and bits found on the map: a weapon you assemble mid-fight.
Two classes, four abilities each, gear in four pieces.
Worker bots, walls, turrets, fish nets, roguelike cards from chests.
Momentum movement: slippery ice, chained dodges, a slide that leaves a trail in the snow.
Day and night, wind in every pine. Cozy, and a war at once.
Keyboard, gamepad, or touch.
A practice field on the title screen: a dummy, a scored archery round, a timed ice-parkour loop.
Play against AI teammates and rivals at Normal, Hard or Impossible. The whole arsenal is unlocked from the first match, and an in-game wiki writes every tool and bit down with its numbers.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 09/26 18:18 | 1人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 1人 | 最終観測:2026年9月26日 18:18(6時間前) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。