GAME DETAIL
Prison Break: Thirty Walls
Being seen somewhere you shouldn't be is the beginning of the problem. Thirty procedurally built prisons, each with one way out. Learn the routine, find the shovel, dig — and when the shovel isn't enough, find another way through the wall.
このゲームについて
Steamの詳しい説明を読む
Learn the day. Then break it
The prison runs on a clock, and the clock decides what counts as suspicious. In the yard at yard time you are furniture. In the yard at lockdown you are the alarm. Every guard, camera, searchlight and drone asks the same question, and the answer changes four times a day.
Find the shovel. Get it back to your cell. Dig. By level twelve the shovel is behind a locked door and the key is on a guard; by eighteen the guard has a club. Every prison you beat makes the next one a link longer. Get caught and you wake in solitary at the far end of the building, with the walk back to think about it.
Thirty prisons, none drawn by hand
Every prison is generated from a plan and a seed. Play the same seed twice and you get the same building. Move to the next one and you'll never see it again. Towers, yards, cell blocks, fences and floodlights are laid out fresh every time, so what worked last prison only half works in this one.
Trouble is also an opening
Yard fights pull every guard who can see them, and the routes they were covering go uncovered while it lasts.
A man with a shiv may decide today is the day. Survive the next ten seconds and every guard in the prison is converging on one spot, and none of them is on their route.
One guard carries a pistol. Six rounds, no reload, and every shot is heard across the whole prison. It's a plan, not a weapon.
Bring a crewmate
Co-op escapes: one of you has the shovel, the other one is the distraction
Zero assets
No meshes, no textures, no materials on disk. Every wall, bar, badge reader and bounce of light is built in code the moment you press Play, which is why the whole game is a small download.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 09/27 02:36 | 1人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 1人 | 最終観測:2026年9月27日 02:36(36時間前) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
近日発売 発売予定日が30日以内
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。