GAME DETAIL
Eyeball It: No Rulers Allowed
Two silhouettes start at exactly the same height. Drag one until the proportion looks right, confirm, and watch how wrong you were. No grid, no ground, no numbers before you commit - just your eye, 512 real things, and a clock that charges you for every miss.
このゲームについて
Steamの詳しい説明を読む
Two things stand side by side on a cream sheet, drawn at exactly the same height. That is the lie. Drag one of them until the proportion looks right to you, and confirm.
The silhouette drives to the height it really has. The gap is almost always a surprise.
NO RULERS ALLOWED
No grid. No ground line. No shadow. No number anywhere on the sheet until you have committed. Both shapes are printed in the same single colour, because a warmer one would read as nearer - and nearer, in this game, is the answer. The camera pulls back as things grow and never tells you how far it still has to go.
TIME IS THE SCORE
Missing by a factor of two costs the same whether it is 2 against 4 or 5000 against 10000, and it costs the same in both directions. The bill lands while the silhouette is still moving, so the clock tells you roughly how badly you missed, a moment before you can read the answer. Zero on the timer ends the run.
THE SAME DAY FOR EVERYONE
DAILY deals one set of pairs to every player, once, and it is the same set worldwide. Everyone answers the same questions, so the number that separates you is the time you had left. The board carries a second column - how many of them you actually got right - because a fast time with nothing guessed is not a good day.
512 THINGS, AND WHAT THEY REALLY MEASURE
A capybara, a fire hydrant, a Routemaster, Saturn V, Darth Vader, a LEGO minifigure. Every height is a published figure with its source printed under it on the reveal, and everything you have met goes onto a shelf in your collection with one fact attached. The collection never prints a height, though: an object on that shelf comes back as half of a pair, and a shelf of answers would be a table of them left lying next to the board.
WHAT IS IN IT
ENDLESS - play until the clock runs out.
DAILY - the same set for everyone, one attempt, its own leaderboard.
COLLECTION - 512 silhouettes on eight shelves, with sources and facts.
15 achievements and Steam leaderboards for the day and for endless.
English and Ukrainian.
No ads, no purchases, no second currency. One sheet, two shapes, and a number you will get wrong.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。