GAME DETAIL
Nine Lives Deep
A 2D top-down action roguelike about cats. Fight through a procedurally generated night world across 4 biomes, discover build-defining upgrades, unlock 12 playable cats, and take down 5 bosses, including the final boss waiting at the end of the journey.
このゲームについて
Steamの詳しい説明を読む
Nine Lives Deep is a 2D top-down action roguelike about cats exploring a mysterious world at night. Every run is a fresh layout: fight through alleys, sewers, caves, and city streets, tearing enemies apart with three distinct weapon families, stacking passive upgrades into a build that's genuinely yours, and clawing your way toward the thing waiting at the end.
This isn't a deckbuilder. There are no cards, no turns, just fast, readable, hands-on combat: claws, yarn, and fish-bone throws, each with their own combo finishers, evolving as you find new gear mid-run.
Nine lives, spent wisely. Every death costs a life. Run out, and the expedition ends, but what you've unlocked stays unlocked. Cats found in secret rooms or earned by beating a boss carry over to your next attempt, each with a completely different playstyle.
Key Features
12 playable cats, each with unique stats, a signature special ability, and its own look, from Whiskers, the balanced backyard tabby you start with, to Chonkers, who fights with mass instead of speed, to Shadow, a fragile hit-and-run specialist who's gone before you blink.
weapon families (Claw / Yarn / Fish) you find and swap between mid-run, each with melee, control, and ranged flavor, combo finishers, and their own hand-animated attack visuals, then evolve each one into one of 4 distinct upgrade paths (bleed, lifesteal, a berserk frenzy, a sweeping AOE, and more) as you push into the run's toughest stretch.
158 passive, dodge, and special upgrades that stack and layer into real build diversity, multiple differently-flavored upgrades can feed the same underlying effect, so a build deepens the more you find of what it already wants.
32 enemy types across four distinct biomes (park, sewer, cave, city each tougher than the last), each demanding a different approach.
5 bosses, including a true final boss with a mid-fight escalation none of the others have, the fight changes under you, not just its health bar.
Procedurally generated levels, every run and room layout, enemy placement, secret rooms, and locked vaults are never the same twice.
30 achievements tracking everything from your first kill to a sub-20-minute clear.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年10月11日 05:34(18日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 3人 | 最終観測:2026年10月8日 00:36(22日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
発売直後 発売から30日以内
更新あり 直近14日以内にSteamストア更新
価格変更 直近14日以内にSteam価格情報の変更
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。