GAME DETAIL
Second Source
You are the OSINT analyst. One report on your desk is a plant, and it lies in exactly one place. Find it before the clock runs out. And when they breach the building, get the commander out on foot, unseen.
このゲームについて
Steamの詳しい説明を読む
YOU ARE THE DESK
An OSINT watch floor, one screen, one clock. Reports land on your feed faster than you can read them. Some are real. Some were planted to make you move a unit, burn an asset, or look the wrong way for ninety seconds.FOUR ARTIFACTS, ONE LIE
Every report carries an agency, a timestamp, a position and a body of text. A fabricated one is internally consistent in three of them and contradicts itself in exactly one — a Sahel bureau reporting from the Baltic, a timestamp that lands before the event it describes, a wire that names a unit that was stood down last week. Cross-check it against the board, anchor the hypothesis, make the call.THE DESK PUSHES BACK
Reports you leave open drop off on their own. Priority weighs: a FLASH is worth two, a LOW is worth half, and the number that kills you is the one on your desk meter. Call it right and you get credits, intel and classified files. Call it wrong and DEFCON drops, the map lights up, and the next shift is worse.WHEN THE BUILDING IS BREACHED
Sooner or later they come for you. The desk goes dark and the game switches to a top-down stealth extraction: guards with real vision cones and radios, silent takedowns from behind, procedural floors, and nobody coming to help. Get out alone or get everyone out — the achievements remember which one you chose.WHAT'S IN THE BUILD
Shift — one timed watch. Hold the desk to the end.
Campaign — three operations with their own scenarios and objectives.
Endless — no clock. It ends when they dismiss you, or the world does.
Field Op — the stealth extraction, played on its own.
Eight case files that remember every actor who crossed your desk.
31 achievements, full English and Spanish, three save slots.
An offline vector map: the game never phones home.
A GAME THAT KEEPS BEING WORKED ON
Second Source gets regular updates. We read every review, every discussion thread and every email, and what players report shapes what gets fixed and built next.
Found a bug or have an idea? Tell us in the Community Hub or write to secondsource.support@gmail.com
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年10月22日 19:34(22日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 1人 | 最終観測:2026年9月27日 05:13(47日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
発売直後 発売から30日以内
更新あり 直近14日以内にSteamストア更新
価格変更 直近14日以内にSteam価格情報の変更
ゲームライフログ
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