GAME DETAIL
Click or Wait
An idle and clicker game about a machine that is never finished. Build seesaws and mills and let items fall through them: every single piece with real physics. Decide for yourself whether you click, wait or let the machines work. Plus a Teamwork mode with a shared monthly goal.
このゲームについて
Steamの詳しい説明を読む
The title is the whole mechanic.
You can click until your finger glows. Build a huge machine and let a stream of items fall over the seesaws into the mills, which turn them into new items. Fill the silo and claim the bonus. Or click as fast as you can. Or let the machines do the work for you.
You decide how you move forward. There is always a way to overtake the next player on the leaderboard.
And what you produce really falls. Every single piece is calculated by real physics: it tumbles over the seesaws, slides through the funnel and rolls down the heap until it comes to rest somewhere. No piece is an animation. That is why your heap looks different from mine.Singleplayer
The goal is the infinite machine. Every world reset gives you sparks, and in the Spark Tree you buy permanent bonuses. With them you get further next time than last time. Complete orders, try out different strategies. The only limit is the time you want to invest.
You can play offline, no internet connection is needed. And if you like, the machines keep producing even while you sleep.Teamwork: one month, one goal, everyone together
Alongside the single-player game there is a second mode. There you do not deliver against each other but together: every cart you fill counts toward a monthly goal that all players work on. At the end of the month the books are settled, the leaderboard shows your place, and then everything starts over.
You never have to be online at the same time as others. Everyone plays for themselves. But there are rewards you only get here and can only use here. This mode requires an internet connection.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。