PlayMEX
Fish Don't Returnの作品画像

GAME DETAIL

Fish Don't Return

種別:ゲーム 発売日:近日登場 日本語対応未確認
価格未定

Program fish to explore the deepest trench on Earth, using blocks that read like plain English. Read the code of predators down there and improve your own programs. Somewhere at the bottom lies the wreck of a ship that sank in 1966. What made her sink, and why is her searchlight still turning?

このゲームについて

Steamの詳しい説明を読む

Fish Don't Return is a programming game set in the Mariana Trench. You buy a fish with coins and give it a program made of blocks. Then you drop it into the sea, and from there on it is on its own. It follows its program down the trench after coins and treasure chests, and it keeps going until something stops it. A fish can be programmed to come back up, but most of them never do.
Whatever your fish find is yours to keep. Coins pay for the next fish, and chests hold new blocks and new kinds of fish.
Programs you can read out loud
Every block reads like part of a sentence. Blocks snap together, so there is nothing to type and no syntax to get wrong. This is a whole first program:
When play is pressed, forever: if I see a coin, turn towards the coin I see and swim forward. Else, rotate 30 degrees right.
The fish turns until it spots a coin and then goes after it. If you have never written a program before, this is a good place to start.
Chests further down hold new blocks, and your programs grow with them. A fish can dive until it is deeper than 2,000 m, wait until a hunter doesn't see it, swim back along its own trail when its health runs low, or send a ripple that calls other fish to it.
Hunters run programs too
The trench has its own hunters, and their behaviour is written in the same blocks your fish use. Click on one and its program opens, so you can read what it will do before your fish meets it.
The lionfish stops to stare at any coin it sees. The marlin raises its sail for a moment before each charge. The anglerfish hangs in the dark with a light in front of its mouth, and a fish told to swim towards the light swims straight in. In the Boneyard, the sleeper shark comes to any ripple it feels, so a fish that sends a ripple there brings the shark to it.
Once you know how a hunter behaves, you can write a fish that slips past it, or one that attacks it from behind.
Other dangers stay where they are. Snappers grow out of the rock with a coin hanging in front of their jaws, and clams blow bubbles that push fish into the rock. You can open their programs as well.
Deeper down, you mostly watch
In daylight near the surface you can stop a fish and change its program as often as you like. Deeper down, a program can only be changed while the fish is inside the light of a violet crystal. Everywhere else it runs as you wrote it, and you watch each block light up as the fish carries it out.
Fish are lost all the time. A lost fish stays where it sank, and you can still open it, read the program it was running and work out where it went wrong.
The trench
The map is a single hand-built cross-section of the trench, the same for every player, from the sunlit surface to the floor almost 11 km down. Near the top the water is bright, with kelp and schools of fish. Lower down there are black smokers ringed with tube worms and the skeleton of a whale under an arch of coins. By the time your fish reach the glass sponges where anglerfish wait, the only light comes from your fish and from the animals that live there.
Each region has its own piano piece, played by the developer and set for strings, and the music changes as your fish go deeper. Every coin a fish picks up sounds a note that fits the tune.
What happened to the Nadir?
At the bottom of the trench lies a ship broken in two. She is the Nadir, and she went down in 1966. Her searchlight still sweeps the dark, and when one of your fish comes near, the beam stops and stays on it.
A new game opens in a storm on her deck, on the night her anchor chain gave way. The anchor is still down there, lying on the sand not far below the surface. When one of your fish reaches it, you read:
"Heavy enough to hold a ship through any storm. So where is the ship?"
More of her lies further down, all the way to the floor. Each piece your fish reach adds a line or two, and read in order they tell what happened to her. There is an ending for whoever gets that far.

STEAM USER TAGS

ユーザータグ

ATTENTION

注目度メトリクス

現在プレイヤー数 未集計 最終観測:未集計
Steamフォロワー数 1人 最終観測:2026年9月27日 11:24(20日経過)

プレイヤー推移

データ蓄積中 24時間平均

選択した期間に観測データはありません。

Steamフォロワー推移

2件以上で集計 直近7日

選択した期間に観測データはありません。

プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。

発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。

指標 現在値 観測状況
現在プレイヤー数 未集計 最終観測:未集計
24時間ピーク データ蓄積中 未集計・直近7日 0件
Steamフォロワー数 1人 最終観測:2026年9月27日 11:24(20日経過)
7日フォロワー増加 2件以上で集計 履歴あり・更新待ち・直近7日 0件

PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。

ジャンル・機能

機能カテゴリ

#category_playable_at_your_own_paceいつでもセーブ可能カスタム音量調整カメラの快適性テキストサイズの調整ファミリーシェアリングマウスのみのオプション時間制限付き入力なしでプレイ可能難易度の調整

ゲームライフログ

所有ゲームとして同期されると、 このゲームの記録を残せます。

基本情報

発売日
近日登場
価格
価格未定
価格区分
未確定
開発元
loerting
販売元
loerting
対応OS
Windows / Mac / Linux
コンテンツ種別
ゲーム

対応言語

言語 対応 フル音声
日本語 — —
英語 ○ —

Steamの保存済み情報から 2言語を確認できます。

自分の実績進捗

未同期

Steamでログインすると、このゲームの実績解除率や 最近解除した実績を表示できます。

Steamでログイン

あなたのゲーム情報

Steamでログインすると、所有状況、プレイ時間、 ライフログを表示できます。

トップからSteamログイン

STEAM USER TAGS

Fish Don't Returnのユーザータグ

変更内容が保存されていません

このまま移動すると、入力した内容が失われます。