GAME DETAIL
Cutting Weight
Punch the junk. Eat the greens. Don't listen to your aunt. A two-button boxing game about cutting weight, where every food fights back in its own way and the final boss is your own appetite.
このゲームについて
Steamの詳しい説明を読む
There's a guy. He went to ride the roller coaster. The safety bar wouldn't close.
He walked home past a boxing gym, went in, and threw his snack in the trash.
Now the food wants a rematch.
Punch the junk. Eat the greens.
Two buttons. Left fist, right fist. Food flies at you on a beat, and every single one is a decision: the donut gets punched, the broccoli gets through. Miss the cake and you eat it. The calories go on the scale, and the scale does not negotiate. Fill your plate with the good stuff to clear the level. Go over your weight class and the run is done.
Landing a punch feels like landing a punch. Letting a salad drift past your still fists while a burger screams in on the other side, that's the part that gets you.
Every food moves its own way. The candy bar weaves. The éclair stops mid-air to see if you'll flinch. The watermelon bounces three times, and the third one is the truth.
The strawberry cheesecake is two problems. Punch the strawberry off, and the cheesecake keeps coming.
Miss by 40 milliseconds and the game tells you: EARLY, 40ms. It never lies to you and it never hides the rules.
Runs are short. Losses are your fault. You will say "one more" out loud, alone.
Built for keyboard and controller, with input latency calibration so the timing is honest on your setup, not just ours.
The Bad Friends
At the end of every weight class, someone from your old life shows up to help. Their kind of help.
The office guy brought cake. There's always cake in the break room. Your auntie made your favorite, and one bite won't hurt you, habibi. Your hype friend is celebrating something, he won't say what. They circle, they feint, they throw. You beat them the only way that counts: clear your plate right in front of them.
The last one isn't a friend. It's your old appetite. It kept the snack you threw away, and it's been waiting to give it back.
A story with no words
No dialogue, no cutscene skipping, because there's nothing to skip. The whole thing is told in pictures: a bar that wouldn't close, a gym window glowing at night, a poster of a roller coaster that gets a little bigger on the wall every time you make weight.
It ends where it started. Arms up.
Cutting Weight. The scale is the boss. The boss has friends.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 1人 | 最終観測:2026年10月10日 00:52(19日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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