GAME DETAIL
Machine Madness
Build your machine, connect moving parts, set goals, and watch physics take over. Professor Otto Correct has a workshop, a cat, and many parts that were never meant to go together.
このゲームについて
Steamの詳しい説明を読む
Machine Madness is a 2D physics-based machine-building game where you place parts, connect mechanisms, and adjust your design. Every component interacts with the physics simulation, turning simple designs into unpredictable mechanical experiments.
Build, run, adjust
Drag parts onto the board, rotate them, flip them, nudge them. The machine plays out under real physics. No scripted outcomes. Failure is usually more informative than success. There are no lives, no currency and no timers counting down.
Over fifty parts, each used for something unique
Multiple categories: Balls & Weights, Structure, Mechanisms, Force & Air, Power & Wiring, Critters, and Targets. Every part carries its own description in the in-game Parts Gallery.
Campaign
Hand-built puzzles in Campaign mode.
Each one keeps a record of your fewest parts and your fastest run and the only record to beat is the one you set yourself.
Sandbox: Build your own
+ The entire catalogue, with no limits on what you place up to 400 parts in a single machine.
+ Turn a contraption into a puzzle by putting a win condition on any part: it must be touched, or it must be activated.
+ Stock a shelf of parts for whoever plays it — anything in the catalogue.
+ Name your machines, copy them, and play them back. Save your creations.
Otto and Bracket
Professor Otto Correct keeps the workshop. Bracket is his cat, and Otto is very straightforward about him.
The professor provides some settings and options to be changed such as,
+ Windowed mode, borderless or exclusive fullscreen, resolution options, V-sync and frame cap.
+ Different graphics quality tiers. The professor always focuses on optimizing the game further for low-end machines and laptops.
+ Keyboard rebinding.
+ Interface scale, screen-shake scale, and a reduce-motion switch.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 10/10 01:12 | 2人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 2人 | 最終観測:2026年10月10日 01:12(21日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。