GAME DETAIL
AmplyVally
Plan, build, and run your own festival. Design the site, build stages, book artists, manage infrastructure and visitor flows, and find out whether your plans survive the reality of festival day.
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Build. Manage. Survive.
Build your own festival. Plan the site, construct stages, book artists, and make sure everything actually works when the gates open.
AmplyVally is a festival building and management simulation where you turn a piece of land into a fully functioning festival site. Build stages, roads and paths, set up power and water networks, organize entrances and campsites, provide food and drinks, manage security, and take care of everything happening behind the scenes.
But a great-looking festival isn't enough. Visitors need to get there, artists need suitable stages, bars need supplies, and your infrastructure has to keep working when thousands of guests are moving around the site at the same time.
Once the gates open, you'll find out whether your plan actually works.
Plan Your Festival
Define your festival grounds and expand them with additional land later on.
Build visitor paths, service roads, parking areas, campsites, and production zones.
Create power, water, wastewater, fuel, and communication networks.
Place bars, food stands, toilets, merchandise, attractions, security facilities, and production areas.
Plan around existing buildings, roads, forests, trees, and other obstacles.
Build Your Own Stages
In AmplyVally, a stage isn't simply a finished building you place on the map. Use the stage editor to design and build your own setups from individual modules.
Combine stage modules, LED screens, sound systems, and trusses.
Add moving heads, lasers, pyrotechnics, CO₂ effects, and confetti.
Meet the technical riders of your artists.
Save your designs as blueprints and reuse them at future events.
Book Artists and Build Your Line-Up
Put together your line-up and decide who plays where and when. Artists differ in booking fees, popularity, audience appeal, and technical requirements.
Create the schedule for each festival day and even design individual shows using lighting, effects, and pyrotechnics.
When the Gates Open, Your Planning Is Put to the Test
Once your festival begins, everything you've built becomes part of a living simulation.
Visitors arrive by road, train, shuttle, and car.
Real queues form at entrances, bars, toilets, and attractions.
Guests react to hunger, thirst, fatigue, walking distances, and the programme.
Deliveries and logistics have to keep running throughout the event.
Rain, traffic jams, technical failures, and unexpected incidents can disrupt even the best plan.
After the festival, you'll receive a detailed report showing revenue, bottlenecks, and visitor satisfaction – giving you everything you need to make the next event even better.
Build Your Own Event Company
Career Mode goes beyond running a single festival. Start your own event company and grow from a small local organizer into an international festival brand.
Choose your headquarters and expand your company facilities.
Take on client projects and organize your own events.
Hire employees and develop different departments.
Buy your own equipment or work with external suppliers.
Manage cash flow, artist fees, deposits, loans, and ongoing expenses.
Unlock new opportunities and build your reputation across the industry.
Your Festival. Your Decisions.
Learn the basics with the guided tutorial, build and improve your festival year after year in Free Play, or experiment with fewer restrictions in Sandbox Mode.
From a small festival in an open field to a major multi-stage production: you decide what your festival looks like – and you're responsible for making it work.
All artists, brands, and festivals featured in the game are fictional.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 10/10 01:45 | 2人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 2人 | 最終観測:2026年10月10日 01:45(20日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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