GAME DETAIL
中国式高考ChineseGaokao
The core gameplay is QTE, which mainly includes learning knowledge points, acquiring learning skills, and taking exams. After 30 weeks or upon early active application, students will participate in the college entrance examination and be allocated universities and majors based on their exam scores
このゲームについて
Steamの詳しい説明を読む
Simulate the learning process of Chinese high school students. During weekly study sessions, continuously enhance your mastery of knowledge points through QTE gameplay. Upon successfully completing a QTE, you will earn points needed to draw skills. Randomly select a skill from the skill pool. If you draw the rarest red skill, it will significantly boost your learning efficiency. After the last class of each day, a daily summary will be conducted. If you receive an S+ rating for all subjects on that day, you will earn an additional skill point. Every weekend, there will be 9 exams. After the exams, you can compare your scores with your classmates based on the scores of each subject. If half of your scores are higher than those of your classmates, you can win the right to use their desk. The desks are divided into 4 levels of learning efficiency. When you feel confident in your mastery of knowledge points, or by the end of the 30th week, you will face the final exam: the college entrance examination. After the exam, your score will determine the university and major you can attend. The core gameplay of this game is QTE, which includes 81 skills. Skills are divided into permanent and temporary skills, and can be categorized into 5 levels based on rarity. The only main quest is "Study - Exam," which includes a total of 14 tables and chairs with different learning efficiency bonuses, spanning 5 levels of knowledge point mastery: Mastered - Reviewed Once - Reviewed Twice - Reviewed Three Times - Reviewed Fully. The requirement for mastery of knowledge points in the exam will randomly increase after each weekend exam. The final college entrance examination requires mastery of all assessed knowledge points.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均数値一覧
| 観測日時 | 値 |
|---|---|
| 10/17 21:50 | 0人 |
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年10月17日 21:50(11日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 3人 | 最終観測:2026年10月17日 21:57(11日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
発売直後 発売から30日以内
更新あり 直近14日以内にSteamストア更新
価格変更 直近14日以内にSteam価格情報の変更
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。