GAME DETAIL
CULET
Strike a glowing crystal monolith until it shatters. Every click cracks it further, shards break off and become currency, and upgrades carry you through twelve crystals, from Amethyst to Diamond. A focused, finite clicker about one beautiful object and the joy of breaking it.
このゲームについて
Steamの詳しい説明を読む
CULET is a clicker about one thing: breaking something beautiful.
A faceted crystal monolith turns slowly in the dark. Strike it, and a crack runs out from where you hit. Strike again and the cracks branch, join and glow from inside the stone. Shards break away. Light leaks through the fractures. When the crystal's integrity runs out, it shatters in a burst of glowing fragments, and the payout is yours to spend on upgrades while the next monolith rises.
How it plays
Every strike shows. Cracks grow from the exact point you hit; the network spreads, brightens and pulses as the crystal weakens.
The run ends. Each monolith is a short run with a beginning, a breaking point and a payout. No waiting on timers, no offline earnings: you are always playing.
Upgrades that change how you break. Force hits harder. Draw gathers shards for you. Yield multiplies every payout. Resonance adds critical strikes and strikes on its own. Fault Line rewards following the cracks. Lens makes critical zones appear more often.
Aim, don't just click. Critical zones flare up on some crystals. Find one and strike it for a PERFECT hit. Strikes that land on a crack line hit harder once you own Fault Line.
Hold to strike, buy in bulk. Hold the mouse button to keep striking; Shift and Ctrl buy ten or as many as you can afford; keys 1-6 buy without leaving the crystal.
Twelve crystals
Amethyst, Verdite, Carnelian, Azurite, Opaline, Adamant, Peridot, Rhodolite, Paraiba, Heliodor, Alexandrite and Diamond, each with its own colors, shape and light. The first time a new crystal appears, it gathers out of the dark before it rises. Alexandrite turns from green to raspberry as it turns; Diamond is the last and the coldest.
A finite game
Reaching Diamond takes about 10 hours. Your progress is saved automatically, a Statistics screen keeps your records, and New Game is there when you want to start the ladder again.
Options
Low, Medium and High quality (picked for your machine on first launch), Reduce Flashing, screen shake on/off, a frame cap, pause and mute when the window loses focus, windowed or fullscreen.
No microtransactions, no ads, no account, no internet connection needed.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 3人 | 最終観測:2026年9月27日 13:56(11日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。