GAME DETAIL
Faithfarer: The Cathedral
A traditional, turn-based roguelike. Descend through procedurally generated dungeons, fight unique bosses, hunt rare gear, and spend Faith to shape your run. Switch between ASCII and tiles on the fly. Fully playable with a controller and on Steam Deck.
このゲームについて
Steamの詳しい説明を読む
Faithfarer: The Cathedral is a traditional, turn-based roguelike. It has strict tactical combat, dungeons that blend procedural generation with hand-crafted rooms, classic RPG-style loot, and a Faith system tied to everything from combat to exploration. It also has deep quality-of-life features and full gamepad and Steam Deck support.
Tactical, Turn-Based Combat
You act, then the dungeon reacts. There's no real-time pressure, just positioning and decision-making.
Procedurally Generated Dungeons and Hand-Crafted Rooms
Every descent generates a new layout that mixes procedural generation with hand-placed rooms. Each floor is lit only as far as you can actually see, and it's remembered once you've moved on.
Real Bosses, Not Reskins
There are seven bosses so far, with more to come, and not one of them is just a bigger regular monster. Each is its own encounter, with abilities you'll need to learn to survive.
An Ending, Then Endless
The Cathedral has a real ending to reach, and reaching it locks your run onto the high score board. Then you choose: stop there, or carry the same character on into endless mode, through new environments, and see how long you last on a high score board of its own.
Loot and Faith
Every find is a base item across an 8-slot equipment system, and rarer finds carry magic properties of their own, from extra strength or armour to weapons that poison, burn, freeze, or drain life on hit. Spend Faith at altars scattered through the dungeon to bless an item or lift a curse.
Eight Classes, Built to Feel Different
Every class fights by its own rules. The Barbarian runs on Rage and gets stronger the harder the fight gets. The Thief is deadliest when it isn't seen. The Monk makes a weapon of its bare hands, and builds every fight toward a finishing blow. The Paladin chooses between seals that make it hit harder and seals that keep it fighting longer. The Priest walks between light and shadow, and can switch between them mid-fight. The Cleric holds its ground and makes the enemy come to it. The Mage bends fire, frost, and lightning. And the eighth class is yours once you've beaten the game.
Quality of Life
Full mouse support with click-to-move, click-to-attack, and hover reticles that tell you exactly what a click will do. Auto-explore, smart melee-or-explore, and auto-travel to known stairs let you play as fast or as carefully as you like. Save and Exit whenever you need to stop, and pick up right where you left off. An optional tutorial covers the basics, and first-time tips walk you through each screen the first time you open it. Every accessibility toggle that trivializes the game is off by default and entirely optional.
Every Run Remembered
The Codex fills in as you find things, and keeps a record of what you've slain, what's killed you, and how every class has fared. Every finished run saves its full build, from your stats and gear to every ability and its rank, and your win streak follows you from run to run.
Climb the Steam Leaderboards
Your best runs go up on the Steam leaderboards, overall and for every class, with separate boards for the main game and endless mode. See where you stand against everyone or just your friends, and open any player's run to see the exact build that got them there.
Full Gamepad Support, Steam Deck Included
Every menu and every action is fully mapped to a controller, with real button icon art for Xbox, PlayStation, Switch, and Steam Deck instead of generic placeholders. Rebind anything, on keyboard or gamepad, independently.
Play It Your Way, Visually
Toggle between classic ASCII rendering and a full sprite-based tileset at any time. There are also swappable colour palettes, retro filters, font options, adjustable HUD scaling, and plenty more to tweak in the settings.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均数値一覧
| 観測日時 | 値 |
|---|---|
| 10/27 07:08 | 2人 |
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 2人 | 最終観測:2026年10月27日 07:08(4日経過) |
| 24時間ピーク | データ蓄積中 | 初回観測済み・直近7日 1件 |
| Steamフォロワー数 | 7人 | 最終観測:2026年10月10日 03:12(21日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
発売直後 発売から30日以内
更新あり 直近14日以内にSteamストア更新
価格変更 直近14日以内にSteam価格情報の変更
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。