GAME DETAIL
Skategoat
An indie skateboarding game with animals, but with controls that aim to feel like real skateboarding! Skate through various levels, master your combos, play the endless mode - and beat other animals in Game of Skate to unlock them as playable characters.
このゲームについて
Steamの詳しい説明を読む
An indie skateboarding game that aims to capture the feeling of real skateboarding while not taking itself too seriously!
How does it play?
There are endless trick combinations, nollie tricks, late flips, grinds and manuals
Timing matters, time your jumps perfectly to jump as high as possible, and catch your tricks at the right moment for a better score!
Various gestures/shapes represent different foot positioning for different tricks. These use controller stick (or touch on Steam Deck), and you can even play with a mouse."
Game modes and levels
Tutorial and "Campaign" levels will guide you through how the controls work and provide various challenges
"Spots" are here for you to try to land your best combos on complex obstacle setups
Game of Skate levels allow you to unlock other animals with different stats
Replays let you enjoy and save your best runs and combos!
Endless mode deserves its own section :)
This is what brings a lot of replayability!
Skate with "a single life" through procedural levels composed of familiar obstacles, get a high enough score to progress through sections with increasing difficulty.
Unlocks and equipment
There's a selection of equipment that will improve your stats (boards that pop higher, trucks that grind better, wheels that roll smoother) and also cosmetics like colors and graphics. And also hats. :)
Development story
The game started as a personal game jam over the 2016 holidays and literally grew from its name. The original motivation was mostly to make something for myself to play on the phone as the mobile ecosystem is what it is.
Over the years, on and off in my limited spare time, it evolved from a mobile-only game to include controller support and more content. As I'm now a full time solo developer, I have ported the project from Unity to Godot and I'm working towards a demo and the full release.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 1人 | 最終観測:2026年9月27日 15:19(30日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
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