GAME DETAIL
GRID OPS
Enter SWAT operations. Extract & breach hostile positions while eliminate every enemy across 7 intense tactical maps in a cinematic first-person combat experience. Alien mode brings intense thrills showcasing immersive extraterrestrial experience.
このゲームについて
Steamの詳しい説明を読む
GRID OPS >>
SWAT IS ACTIVE. GRID UNDER ATTACK.
GRID OPS is a tactical first-person shooter focused on immersive combat, hostile tracking, weapon control, and high-pressure operations.
Enter the operation zone, monitor hostile activity on your radar, identify enemy positions, and move through highly detailed environments where every contact can become a firefight.
Or try out to survive all against all odds versus Aliens on humid extraterrestrial islands.
Your objective is simple:
ELIMINATE ALL ENEMY HOSTILES.
SWAT OPERATIONS
A new tactical operation mode has arrived.
SWAT places you directly inside hostile environments where the mission is not to capture a point, hold an objective, or wait for a timer.
You are there to clear the area.
Use your radar to track hostile activity.
Read the environment.
Locate enemy positions.
Choose your approach.
Engage.
Advance.
Clear the zone.
The operation ends only when the hostile presence has been eliminated.
// 4 OPERATION MAPS
GRID OPS currently features five distinct SWAT environments, each designed around a different combat atmosphere and tactical problem.
• SUBWAY METRO
Navigate underground transit infrastructure, platforms, tunnels, service areas, and confined interior spaces where close-range engagements can happen with almost no warning.
• TV & RADIO HQ
Enter a large-scale broadcast facility filled with offices, control rooms, technical areas, observation spaces, and complex interior combat routes.
• HANGAR
Push through a large industrial aviation facility where open areas, elevated positions, structures, and long sightlines create a completely different combat scenario.
• ANOMALY
THIS IS WHERE LUNACY COMES IN. Once you try it your are locked by ALIENS swarms, there is no escape, they are coming lethally.
TACTICAL FIRST-PERSON COMBAT
GRID OPS is built around direct, responsive FPS combat.
Control your weapon.
Manage your positioning.
Use cover.
Control your engagements.
Move deliberately through dangerous environments.
Close-quarters encounters can become chaotic in seconds, while longer sightlines demand patience and precision.
The environment is part of the fight.
IMMERSIVE OPERATIONS
GRID OPS focuses on creating the feeling of being inside an active tactical operation rather than simply moving through a shooting gallery.
Large environments, detailed interiors, atmospheric lighting, weapon handling, enemy activity, radar contacts, and environmental scale work together to create a cinematic combat experience.
You are not fighting on an abstract arena.
You are entering the zone.
CLEAR THE OPERATION
There is one primary objective:
ELIMINATE ALL HOSTILES.
No artificial victory condition.
No capture-the-point rotation.
No requirement to hold an arbitrary zone.
Locate the enemy presence and clear the operation.
When the last hostile is down, the area is secure.
BUILT FOR INTENSE MOMENTS
Every operation can develop differently depending on how you move through the environment.
Push aggressively.
Hold an angle.
Move through the interior.
Take the high ground.
Follow the radar.
Search the environment.
React to hostile activity.
The next contact can be closer than expected.
THE GRID OPS EXPERIENCE
• SWAT tactical operation mode
• Single-player FPS combat
• Five playable operation environments
• Hostile activity tracked through tactical radar
• Enemy identification and engagement
• Close-quarters and long-range encounters
• Detailed urban, industrial, wilderness, and interior environments
• Cinematic first-person presentation
• Immersive weapon-based combat
• Clear-and-eliminate mission structure
• Designed around tactical movement, positioning, and awareness
OPERATIONS
SUBWAY METRO
TV & RADIO HQ
HANGAR
THE OPERATION IS LIVE.
Enter the zone.
Track the hostiles.
Clear the area.
GRID OPS.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 10/10 05:53 | 3人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 3人 | 最終観測:2026年10月10日 05:53(5日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ジャンル
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
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