GAME DETAIL
A game about... Clicking?
A game about... Clicking? starts out as a seemingly simple, relaxing clicker about chipping away at a structure, gathering nuggets, and steadily investing in stronger mining tools. Soon enough, however, the repetitive strikes reveal themselves to be just a facade.
このゲームについて
Steamの詳しい説明を読む
A game about... Clicking? starts out as a seemingly simple, relaxing clicker about chipping away at a structure, gathering nuggets, and steadily investing in stronger mining tools. Soon enough, however, the repetitive strikes reveal themselves to be just a facade. Designated as Subject 12, you are pulled into a cold, clinical experiment known as Glowfall, where routine memory wipes and synthetic sensory stimulation are standard operating procedure. Yet the deeper layers begin to expose data fragments that the Institute failed to purge. The only question is: will you settle for being an obedient ob... candidate, or will you risk everything to uncover who is truly trying to reach out to you?
Disclaimer:
I wanted to experience the process of creating a game completely from scratch, and to every solo developer and small indie team out there... I have nothing but absolute admiration for how much time everything truly takes. Every single mechanic needs to be carefully designed, graphics and audio polished, alongside hundreds of other subtle details. This project gave me a whole new appreciation for indie games, and I want to thank all of you for creating such wonderful things.
If you end up enjoying the game, I will be deeply grateful for the time you spend playing it. It is certainly not a top-tier masterpiece, but I truly hope you won't regret the moments spent with it. And if it's not your cup of tea... simply make use of the refund option. I’ll still be glad that you at least took a look at it :P
Future of the project:
Moving forward, I think the narrative elements will take a back seat. I would love to introduce structures in various shapes with distinct properties, transition away from the static skill tree in favor of choosing perks/skills (earning an item with each level-up instead of buying upgrades with nuggets), and of course add some "gambling" mechanics where you can roll for unique backgrounds and cursor themes that come with their own special effects.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 09/27 15:38 | 1人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 1人 | 最終観測:2026年9月27日 15:38(28時間前) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。