GAME DETAIL
The King's Surveyor
A retro first-person exploration adventure, made by a solo developer. You are the King’s Surveyor, flung far from home by an ancient evil. Map a forgotten valley, study what its makers left behind, spend your torchlight wisely, and fight to survive on the long road home.
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Steamの詳しい説明を読む
Far From Home
The King’s Surveyor is a first-person exploration adventure in the old-school tradition. A simple man, lost in a fantasy world far older and stranger than he is, must find his way home. Embark on adventure. Embrace wanderlust. Endure the journey.
Sebastian is the King’s Surveyor. Not a soldier, not a mage, just a careful man with a torch and a good eye, who has never once failed to come back from the unknown. He does the work because he is good at it, because it keeps his family fed, and because he does not stop.
The Aurelith crown sends him south to chart Vesterra, an ancient valley at the edge of the realm. Something very old reaches out of the darkness, corrupting the surveyor’s path, and he wakes beyond the edge of every map he has ever drawn. Whatever it is, it does not want him to get home.
A Land that remembers
Vesterra has been empty for a very long time. Whatever happened here left ruins in the mountains, halls no one has walked in centuries, and dead that still remember what they were. Sebastian carries a sword, though fighting is done out of necessity, not enjoyment.
The Light
Magic here is not something you cast. It is an old, quiet relationship with the Light, the tether to the undercurrent of the world. Sebastian carries a torch. It is how he sees, and what the dark keeps its distance from, and it does not last. The things down here avoid your light. They will come into it if they have to, but they would rather wait at its edge, and you can see them waiting. Some things wake to light and react. Not all of them kindly.
Chart your way home
There is no experience bar and no skill tree. Sebastian gets better the way a surveyor does: by looking. Climb, leap and slide across a land that was never meant to be crossed. Knock on old stone and find the passages behind it. Study what you find in a field journal drawn in his own hand, and watch the map fill in beneath your boots. Your left hand does the work: the sword, the staff, the knock, the climb. Your right hand holds the light. One mouse button for each.
Made by hand
Built in an engine written from scratch for this game, with a display simulation that builds the image the way a real tube does. An homage to the games that first made a dungeon feel like a place you were really standing in.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。