GAME DETAIL
Ashburrow
Descend into a gnoll warren where death ends the run but not the story. Fight with blade, shield and spell, bank your gold into permanent unlocks, and walk back to your own grave for what you lost, alone or with up to five friends.
このゲームについて
Steamの詳しい説明を読む
Under the Goldcrest Hills, the gnolls of the Ashmane Clan hold a warren that goes deeper than anyone who went down to look has come back to say. Ashburrow is a third-person action RPG with a rogue-lite heart: one life a run, a world that remembers where you fell, and a party of up to six to go back down with you.
Every run is one life. When your character falls, the run is over. The gold they carried is banked in full, a headstone marks the spot, and the next character to reach it recovers half of everything the fallen one learned. Five graves wait at once, so a bad night two regions deep is a debt you can come back to collect.
Spend what the dead leave behind. Banked gold buys tiles on a 34-tile upgrade tree, and each tile you own opens the ones beside it. Start as a Human, Lutrin or Umbrel Champion, Lightbearer or Thief, and work your way toward seven more races, five more classes and permanent perks that carry into every run after.
Ten races, eight classes, and a party to take them down with. Every race plays differently: a Grimalkin's purr heals a resting friend faster, an Irbis pounces for a quarter more on a creature that has not noticed it yet, a Tuskar gets its wind back from every kill worth the fight. Play alone, or host up to six players over LAN or by address. Friends can join mid-run with the character they are already playing, are raised to the session's level while they stay, and keep everything they find.
Every swing is a decision. Blows sweep an arc in front of you and spend endurance, so a flurry is something you commit to. Press hard enough to break a creature's guard and it staggers, taking double damage while it reels; raise a shield to turn a blow aside, or out-reach a gnoll's claws and step back before it answers. Casters prepare spells into runes and sit with the spellbook open to recover, drawing from forty-six spells of healing, warding, charming and ruin.
A world that keeps its own hours. Four connected regions: the Goldcrest Hills, the Ashburrow warren beneath them, the snowbound Frostspire Reach and the Rimehold under its glacier. The creatures that live there keep a day and a night of their own, with ghouls and bats abroad after dark and orcs holding the hills by day. A creature facing away from you never sees you coming, and a thrown rock pulls one gnoll off a camp of three. Now and then, a rare named creature stands where an ordinary one should be.
Look off the road. Eighteen chests are hidden across the world each run, drawn from forty-six hand-placed spots, so half the places you remember are empty today. Each takes a key and deals a choice of three boons, and the one you take lasts the rest of the run. Illusory walls and hidden levers guard side chambers, and some of what is worth finding sits under water you will have to hold your breath for.
And at the bottom of it all, a dragon. Vorgrath the Cinderwyrm waits in a cavern of lava beneath the burrow, five levels past anything a character can reach. The Eternal Judge holds the top of the Old Keep and the Hollow Jarl rules the Rimehold. Some fights are meant to be taken together.
Feature list
For Steam's bullet-style feature field:
Third-person action combat: swing arcs, an endurance pool, shields, staggers, critical hits and knockback
Rogue-lite runs: death ends the run, gold is banked in full, and a grave returns half the fallen character's experience to whoever reaches it
A 34-tile upgrade tree of races, classes and permanent perks, bought with banked gold
10 races, each with its own trait, and 8 classes, with 3 of each available from the start
Co-op for up to 6 players over LAN or by IP address, with mid-run joining and level syncing
46 learnable spells prepared into runes, and abilities that improve the more you use them
Four connected regions, from a sunlit valley to a gnoll warren, a snowfield and a giants' hold under a glacier
A day and night cycle that changes which creatures are abroad
18 hidden chests a run, drawn from 46 hand-placed spots, each dealing a choice of run boons
Stealth by facing, thrown rocks to pull a single creature, and hirelings to recruit at the gate
17 named creatures, and bosses beyond the level cap, the Cinderwyrm among them
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。