GAME DETAIL
CosmoLaunch System
CosmoLaunchSystem is a hybrid game about managing a space agency and piloting a rocket. You play as the agency director. You accept contracts, invest in research laboratories, design launch vehicles in the VAB, and deliver your clients' payloads.
このゲームについて
Steamの詳しい説明を読む
CosmoLaunchSystem is a hybrid game about running a space agency: combining budget and contract management with rocket building and physics-based 2D flight.
You are the agency director. You accept contracts, invest in research laboratories, design launch vehicles in the VAB, and deliver client payloads—ranging from early suborbital flights to LEO, GEO, and narrative-driven space telescope missions, as well as CubeSat systems that allow you to launch various scientific instruments into orbit for your clients.
Who You Are
Space agency director. You don’t just fly—you decide what to build, when to launch, and how much to risk your reputation and budget. Bad weather, untested designs, and mid-flight failures can destroy a client's payload. Good decisions unlock lucrative contracts and milestone steps in exploration.
Build Like an Engineer
In the modular VAB editor, you assemble rockets from parts: liquid engines, SRB boosters, fairings, RCS thrusters, fins, command pods, and payloads. See real-time mass, thrust, TWR, Delta-V, and Center of Mass.
Save proven designs, upgrade your hangar, and roll out vehicles to the pad. Tuck delicate payloads inside aerodynamic fairings, and mount scientific instruments directly onto the rocket body.
Fly and Reach Orbit
Control throttle and pitch in a realistic atmosphere—complete with drag, Max Q, and the risk of structural failure from pilot error.
For stable orbit missions, a pitch guidance radar helps with recommended ascent profiles to reach the target orbit, but the final outcome is up to you. A more precise orbit yields better bonuses and agency reputation.
Physics: altitude-dependent gravity, exponential atmospheric density, Time Warp, SRB vibrations, plasma effects at Max Q, and exhaust plume lighting.
Run the Agency
Time flows on a turn-based system: budget, science points from the lab, rocket construction, and an inbox featuring contracts, weather reports, and mission briefings.
Budget and Reputation: Success unlocks better jobs; disasters hurt financially and public relations-wise.
Tech Tree: Invest in the laboratory to unlock new parts and capabilities.
Testing and Reliability: Trajectory simulation and mass-dummy test flights before launching actual contracts.
FDIR: Mid-flight anomalies, a diagnostic console, and an optional FTS (Flight Termination System).
Key Features
Tycoon + 2D Flight Lite Sim hybrid
Modular VAB with live stats (TWR, $\Delta v$, CoM)
Realistic physics engine
Campaign: contracts, reputation, R&D, hangar, and launch pad
Testing, reliability, and FDIR anomaly systems
Milestones: Suborbital $\rightarrow$ LEO $\rightarrow$ GEO $\rightarrow$ Telescopes
Blueprint / Modern Flat visual style
Who Is This For?
For fans of space agency management and rocket building who love orbital physics. If you like "brick-by-brick building" but also want a strong layer of business, contracts, and base progression—this is the game for you.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 10/24 23:19 | 3人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年10月25日 02:04(6日経過) |
| 24時間ピーク | データ蓄積中 | 初回観測済み・直近7日 1件 |
| Steamフォロワー数 | 3人 | 最終観測:2026年10月24日 23:19(6日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
発売直後 発売から30日以内
更新あり 直近14日以内にSteamストア更新
価格変更 直近14日以内にSteam価格情報の変更
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。