GAME DETAIL
Robot Gridiron
American football where every player is a robot — and every robot rolls off the line with a 1 in all eight stats. You are the Owner: call the plays, author the playbook, and turn blank chassis into a championship team. Your first season is free.
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Every player is a robot
American football the way you remember it — kickoffs, fourth-down decisions, blitz packages, the works. With one difference: every player on the field is a robot, and every robot rolled off the line as an undifferentiated blank chassis with a 1 in all eight stats.
What they become is entirely up to you.
You are the Owner
You are not on the field. You never control a player. You call the play, and the robots play it.
Call the plays on game day — read their personnel, pick your coverage, and live with it
Or set a game plan and let your tendencies call the game for you
Manage the roster — who starts, who sits, who gets cut
Spend the money — upgrades, fresh chassis, or hold for next season
Work the marketplace — buy, sell, list
Author your own playbook
This is not a fixed play list. Build packages, arrange formations, and draw routes for every robot by hand — offense, defense, and special teams. Curate which of them your team is even allowed to run, then call from what you built.
Nothing is decided before the snap
Plays are not rolled and then animated. Every block, every pursuit angle, every shed and every tackle emerges frame by frame from live state on the field. Two identical calls will not give you the same result.
Your defense reads run or pass and reacts at the speed of its own processors — so play-action and draws work exactly as well as your opponent is slow to diagnose them.
Robots grow, and robots fade
Eight stats, and thirteen tiers of upgrade behind each one. There are no predefined positions: a robot built with the right stats can play any role you want it to. A chassis you picked up in your first season can become a championship cornerstone — or burn out in two years.
Some of what drives a robot's development is on the sheet. Some of it you will have to work out for yourself.
Seasons that compound
A league runs four ladders with promotion and relegation between them, and many leagues run in parallel. Every position in the table has stakes. Wins earn money, money buys upgrades, upgrades shape your team, and your team chases promotion.
Every snap is a stat. Every season is a record. The most interesting robots have stories that take several seasons to tell.
Your first season is free
The game will have a small upfront fee TBD (**right now I'm thinking about $10**), and and this includes your first full season — every game of it, with the whole roster, the whole playbook, and the full ladder. Not a trial, not a timer, not a slice.
Entry to each season after that is a flat fee (**targeting $5), paid once when you sign up for it. That is the entire business model.
No ads
No loot boxes, no gacha, no energy timers
No paying for a better robot — every upgrade in this game is bought with money your team earned on the field
And a season does not demand your evenings. Set a game plan and your team will
play a full season on it — every situation, every down — while you check in
whenever you feel like it. Calling every snap yourself is an option, not a
requirement.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 1人 | 最終観測:2026年10月10日 10:38(20日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
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