GAME DETAIL
ShowdownVR
Test yourself in atmospheric battle arena by dodging attacks, scoring, earning action points with combos and using them to ultimately crush your foes with counter attacks. Enjoy the perks of slowing time, teleporting and even taking over and steering a ship in the middle of a mighty ocean!
このゲームについて
Steamの詳しい説明を読む
Test your limits in an atmospheric battle arena by dodging enemy projectiles, scoring points, earning action points with combos and using them to ultimately crush your foes with counter attacks. Enjoy the perks of slowing down time, teleporting around an open world, even taking over and steering a ship in the middle of a mighty ocean!
Choosing between five intensity difficulties and two playing styles offers a wide range of experience with a chance to gradually improve your skills. Compete as an individual while also representing your country and continent on the leaderboards.
ShowdownVR is shipping with some of the world’s first technologies used in VR: NVIDIA’s WaveWorks, Multi-Res Shading, Lens Matched Shading with dynamic versions of both (dynamic multires and dynamic lens matched shading), VR SLI. Everything built-in with an extended menu for full customization and benchmarking.Key features:
Immersive virtual reality carnage
2 × 2 km wide open world battle arena
Five difficulty levels
Two game modes: The One and Dodger
Fully dynamic world
Easy to play, hard to master. Comes with manual and master sheet.
Leaderboards: Continent, Country, Individual
NVIDIA WaveWorks for real-time ocean simulation
NVIDIA Multi-Res Shading, Lens Matched Shading with dynamic shading options.
NVIDIA VR SLI
Benchmark
Heavily inspired by Matrix, Quake and Doom; fast, intensive, powerful, unforgiving.
Specific inspirationsMatrix: bullet time, dodging, music style
Quake: arena, competitive, fast twitch / accurate combat
Doom: fast, intensive, bloody kills
Gameplay
There is a wide variety of approaches for players to use. The goal is very simple: score the largest amount of points possible in the time given to you. By dodging plasma projectiles you gain points and combos to earn action points. These can be used for the following perks: teleporting, attack, multi-attack, slowing down time. By killing your foes you gain additional time, which enables you to score more points. Enemies can be killed by your projectiles or can get run over by a ship that you can control at any time, even when you're not on it. They can also get knocked out and drown when hit by a larger wave. When you get hit, you don't gain a point and your combo progress decreases. This makes it harder to gain action points that enable the use of player's abilities - which in return enable player to gain more points.Showdown: Virtual reality carnage
Every copy of the game comes bundled with an accompanying piece of work in a form of a book "Showdown: Virtual reality carnage". A personalized white paper about the implementation, customization and usage of features in Unreal Engine 4 during the development of virtualy reality game ShowdownVR. It presents a strong practical case of why open source game engines are the future. You can find it in game's directory under "Bonus content" folder.Gameworks
Quick word on using NVIDIA's tech. The exact tech specifications are available in white paper "Showdown: Virtual reality carnage", released with the game. There is a very fundemental, objective reason for using these features: it's the best performing piece of code out there. It's important to remember that most problems with GM come with bad implementations. Showdown's water takes about 1ms on CPU and about as much on GPU, no matter the GPU brand! Everything is controlled by us in Unreal's source code, there is no over-tesselation or any similar bottlenecks. Multi-Res Shading, Lens Matched Shading and SLI work only on NVIDIA and are a bonus option.
Nejc L.,
Frontseat Studio
スクリーンショット
評価・レビュー
全体レビュー レビュー不足または未評価 好評率 62.50% / 8件 取得:2026年9月1日 20:01
日本語レビュー レビュー不足または未評価 好評率 0.00% / 1件 取得:2026年9月1日 20:01
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年7月26日 07:48(64日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 116人 | 最終観測:2026年9月16日 08:08(12日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。