GAME DETAIL
The Last Theology
A 1v1 ASCII fighting game where momentum is everything. Break defense, extend your turn, transform, and force your opponent toward a lethal Last Rite across four radically different fighters.
このゲームについて
Steamの詳しい説明を読む
THE LAST THEOLOGY is a 1v1 ASCII fighting game about winning a turn and refusing to give it back.
Combat is built around possession. Open somebody up, keep control, extend the sequence, launch them, cash it out, and make them spend resources just to get back to neutral.
There are four fighters:
ASLAN, THE BOUND FIEND
Fire. Aggression. A human binding that progressively fails until there is more furnace than person left.
ORPHEUS, THE GODLESS MARTYR
The Deep. Space control, ritual positioning, burial, and a darkness that removes pieces of the arena instead of simply covering them.
VLADIMIR, CONSUMMATE OF THE FIRST SIN
Blood. Inheritance. Ascension. His blood does not fall correctly. It hangs in the air, forms geometry, and remembers where it came from.
FREYA, FOLLY IN THE DARK
Ice. Rot. Grace. A disciplined divinity that learns every law of the duel only to abandon them, becoming something beautiful enough to look holy and monstrous enough to make that holiness feel like a mistake.
The universal combat system includes Quick and Heavy attacks, Shield, Breaker, Dash attacks, Flash Step, Launchers, Reversals, transformations, and character-specific specials.
Yellow is your offensive resource. Reverse returns with time and gives you access to defensive escapes. Spend badly and you can find yourself trapped in somebody else's turn with very few honest ways out.
At 25 VESSEL or lower, Last Rite becomes available. You get one attempt per enemy Soul. If it connects, that Soul dies. If it is blocked or misses, the attempt is gone.
The game is rendered entirely in a Windows terminal, but the ASCII is not just decoration. Fire distorts nearby text. Blood assembles itself into deliberate shapes. The Deep removes glyphs from the world.
MODES
JUDGMENT — fight the full AI
TRAINING — passive lab
LOCAL — two players on one machine
LAN — deterministic two-machine multiplayer
ONLINE
Keyboard and controller are supported, with controller vibration for major hits and cashouts.
Four fighters. Nine Souls. One bad opening can become an entire round.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年10月15日 17:52(10日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 1人 | 最終観測:2026年10月10日 12:38(15日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
発売直後 発売から30日以内
更新あり 直近14日以内にSteamストア更新
価格変更 直近14日以内にSteam価格情報の変更
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。