GAME DETAIL
ROM Hollow
A roguelite platformer in a Game Boy Color skin. You are a corrupted save file escaping a cartridge that forgot how it works. The manual starts with one entry: 001. PLAY. The other 49 fill in as you play, out of order, and each one is a rule you were already bound by.
このゲームについて
Steamの詳しい説明を読む
The manual was never included.
You boot a cartridge that has forgotten how it works. You are the save file, and you want out.
There are no instructions. The manual has exactly one entry, and it says 001. PLAY.
The other 49 are recovered by playing, out of order. Every one is a real rule of the game, one you were already subject to whether you knew it or not. A player with twenty entries can see the gaps in the numbering, and the gaps are the point.
A roguelite that remembers what you learned, not what you earned
Each run takes you through five of ten sectors, each ending in a boss. You pick up Forms that change how you move and Chips that change how you play. Then you die, the cartridge resets, and you go again.
There is no experience, no currency and no permanent stat upgrade. The only thing that survives a run is knowledge, recorded in the manual. On your fortieth run you are better because you understand more, not because your numbers are bigger.
Features
A self-writing manual. 50 entries, unlocked by play, never in order.
Ten sectors, ten bosses. Each run visits five, so no two runs follow the same path.
Twelve power-ups. Four Forms that change how you move, and eight Chips with three tiers each.
Three endings. One of them you will not find by fighting.
Physics you can learn. Momentum, springs, water, conveyors, crates and wind all obey one consistent set of rules.
A Daily Boot. One seeded run per day, the same for every player.
No accounts, no online requirement, no microtransactions.
Made by one person
ROM Hollow is made by a single developer who grew up on this kind of game and wanted to make one that respects your time. It is short enough to finish a run on a lunch break and deep enough to still be finding manual entries weeks later.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 1人 | 最終観測:2026年10月10日 15:01(18日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。