GAME DETAIL
The Light in the Darkness: Director's Cut
France, 1940. Follow a Polish-Jewish family as Nazi occupation transforms their lives. Experience their story through the choices, struggles, and everyday moments that reveal the human cost of the Holocaust. A free narrative game.
このゲームについて
Steamの詳しい説明を読む
The Light in the Darkness: Director’s Cut is a free narrative game following a Polish-Jewish family living in Nazi-occupied France. Rather than placing the player on a battlefield or offering a fantasy of changing history, the game stays with ordinary people as state policy, persecution, and deportation dismantle their lives.
A Deeper Understanding
The Light in the Darkness follows a Polish-Jewish family who made France their home, only to watch that home turn against them. Their experience is personal and intimate, but it opens onto a deeper understanding of the Second World War in France: the defeat of 1940, the German occupation, the collaboration of the Vichy regime, and the round-ups that sent French Jews to their deaths.
The game also looks further back. France entered the Second World War still carrying the wounds of the First. A generation of young men had been killed or maimed, leaving behind widows, orphans, and veterans who never fully came home.
Why a Game About the Holocaust?
Video games are an art form as powerful as film and literature, and we believe they carry the same responsibility to tell the stories that matter most. For a generation that grew up with games, an interactive experience can make history personal in a way a textbook cannot. Players don’t just learn what happened; they live alongside the people it happened to.
Why Is It Free?
The Light in the Darkness: Director’s Cut was made possible with funding from the Claims Conference and Meta. Because of their support, we can release it for free. Holocaust memory should never sit behind a paywall, and we want this experience to reach everyone who might never pick up a history book.
A Living Historical World
The world of The Light in the Darkness is built to be historically accurate. Real documents, real dates, and real locations are woven throughout the game, so players can follow events as they actually unfolded and see how quickly everything changed.
That attention to history extends to the culture of the era. The game includes Le Roman de Renard (The Tale of the Fox), Ladislas Starevich’s classic French stop-motion film, available to watch in full. As the eighth animated feature film ever made, it’s a remarkable piece of film history in its own right. It also plays an important role in the story, but to say how would be to spoil it.
Auschwitz
The story of The Light in the Darkness follows a family through the Holocaust, and for so many Jewish families, that story ended at Auschwitz. Leaving it out would mean stopping short of the truth and sparing players the very thing the game exists to confront. Including it was never a question of shock value. Without it, the story would be incomplete and dishonest about where the Holocaust led.
We believe video games are a serious art medium, as capable as film or literature of tackling the darkest chapters of human history. Games have the power to put people inside history rather than in front of it, and that makes them uniquely suited to preserving memory. Taking on Auschwitz is our commitment to treating this medium, and this history, with the seriousness both deserve.
What's New in the Director's Cut?
The Director's Cut brings Luc Bernard's original vision to life with expanded storytelling, full voice acting, and a more immersive historical experience.
Full Voice Acting: Every character is now brought to life by a professional voice cast, adding greater emotional depth to the family's story.
Expanded Narrative: Additional story content provides a deeper understanding of the characters, their relationships, and the events unfolding around them.
New Animation and Atmosphere: Enhanced character animation and environmental details make the world and its historical setting more immersive.
Refined Gameplay: Improvements to the game's systems and overall presentation create a more polished experience.
Auschwitz Reconstruction: A historically grounded reconstruction of Auschwitz brings players face-to-face with one of the Holocaust's darkest chapters.
Whether you're experiencing The Light in the Darkness for the first time or returning after the original release, the Director's Cut offers the most complete version of the story, as its creator intended.
Built for Steam Deck and Steam Machine
The Light in the Darkness: Director’s Cut has been optimized to run smoothly on both Steam Deck and Steam Machine. On Steam Deck, the game is tuned for handheld play, with performance, controls, and text sizes adjusted so the experience holds up on the smaller screen. On Steam Machine, it takes advantage of the extra power to deliver the game on the big screen, so you can experience the story from your couch.
Whether you play in your hands or on your TV, the Director’s Cut is designed to feel at home on Valve’s hardware.
Content Note
This game depicts the persecution and murder of Jews during the Holocaust, including scenes set in a concentration and extermination camp. It is intended for mature audiences and is best experienced with time to reflect afterward.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 10/31 07:45 | 9人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 9人 | 最終観測:2026年10月31日 07:45(22時間前) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
近日発売 発売予定日が30日以内
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
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